Józef Kucia
|
b9b459d297
|
tests: Add test for invalid usage of resource barriers.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
2acd31484c
|
tests: Add additional resource barriers.
This isn't validated by the debug layers but the MSDN says that the
subresource must be in the D3D12_RESOURCE_STATE_COPY_SOURCE state.
|
2016-10-17 14:24:22 +02:00 |
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Józef Kucia
|
d7a0cdcb54
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tests: Use single command list submission in test_draw_instanced().
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
2e1e098465
|
include: Add defines for some DXGI errors.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
e3fb82d544
|
libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
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fc1c9d914d
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libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
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b4d22aa4e4
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include: Fix indentation in vkd3d_test header file.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
85d498c94b
|
include: Get rid of useless function prototypes in vkd3d_test header file.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
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97a56e70af
|
build: Add vkd3d_test.h to dependencies of crosstest executables.
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2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
1fad443900
|
libs/vkd3d: Introduce vkd3d_select_physical_device() helper function.
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2016-10-13 12:21:00 +02:00 |
|
Józef Kucia
|
91b961c970
|
build: Include source files for crosslibs in distribution.
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2016-10-13 12:20:24 +02:00 |
|
Józef Kucia
|
2215c72d55
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build: Fix distcheck.
|
2016-10-13 12:19:48 +02:00 |
|
Józef Kucia
|
1548a1cfcf
|
build: Add all header files to source file list.
In order to fix 'make distcheck'.
|
2016-10-13 12:19:03 +02:00 |
|
Józef Kucia
|
f5ecb635fe
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libs/vkd3d: Ignore blending parameters when blending is disabled.
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2016-10-12 11:46:57 +02:00 |
|
Józef Kucia
|
ae27ba9601
|
tests: Add basic test for DrawInstanced().
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
f503954a77
|
libs/vkd3d: Ignore draw calls when pipeline state is not set.
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
a1082ec954
|
libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
|
2016-10-11 13:43:04 +02:00 |
|
Henri Verbeet
|
4a558d5a4a
|
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
|
2016-10-10 17:26:46 +02:00 |
|
Henri Verbeet
|
5c9ea3ede3
|
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
|
2016-10-10 17:26:38 +02:00 |
|
Henri Verbeet
|
e4e1ef5944
|
include: Add more D3D12_BLEND_OP values.
|
2016-10-10 17:26:28 +02:00 |
|
Henri Verbeet
|
604a8bb261
|
include: Fix a typo in "D3D12_BLEND_SRC_ALPHA".
|
2016-10-10 17:26:20 +02:00 |
|
Henri Verbeet
|
a0ccb1c581
|
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
|
2016-10-10 17:26:13 +02:00 |
|
Henri Verbeet
|
74fe2ec411
|
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
|
2016-10-10 17:26:03 +02:00 |
|
Henri Verbeet
|
7add62e552
|
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
|
2016-10-10 17:25:55 +02:00 |
|
Henri Verbeet
|
ce509dc70e
|
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
|
2016-10-10 17:25:40 +02:00 |
|
Henri Verbeet
|
d24982c5f1
|
libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
|
2016-10-10 17:25:36 +02:00 |
|
Henri Verbeet
|
3ba5fd949b
|
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
|
2016-10-10 17:25:31 +02:00 |
|
Józef Kucia
|
0c88b053da
|
include: Fix alignment for INT64/UINT64 in 32-bit code.
|
2016-10-10 17:12:22 +02:00 |
|
Józef Kucia
|
b90676ac73
|
tests: Make number of ok() calls constant between test runs.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
e84ca0af5d
|
tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
ed033b40d0
|
libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
5f3d5a1263
|
tests: Include vkd3d_common.h in vkd3d_test.h.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
eb05a388e1
|
include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
a22b594c0a
|
libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
f530155ff1
|
build: Add original copyright notice for Autoconf macros.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
d7e9ceff28
|
build: Always quote macro arguments.
For consistency.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
c107bebb77
|
build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
b614ec843b
|
build: Print info about cross compilers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
10bfe2d675
|
build: Mark CROSSCC32 and CROSSCC64 as precious variables.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6523844af8
|
build: Check for cross compilers when checking for other programs.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
59d466af2d
|
libs/vkd3d: Use PRIx64 to print 64-bit integers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6330c9f46a
|
tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6dcd930408
|
tests: Add multithreaded fence wait test.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
99efb9abe3
|
libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
ab883caaff
|
libs/vkd3d: Introduce vkd3d_format.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
9620873b55
|
tests: Add test for signalling fences on GPU.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
3742d2381f
|
tests: Use single shared implementation of wait_queue_idle().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|