Commit Graph

3867 Commits

Author SHA1 Message Date
Henri Verbeet
985d317e0e Release 1.15. 2025-02-19 12:00:00 +01:00
Henri Verbeet
872a96e599 vkd3d-shader/ir: Remove vForkInstanceId and vJoinInstanceId declarations in vsir_program_flatten_hull_shader_phases().
Commit 4717775abb removed the code turning
the corresponding DCL_INPUT instructions into NOPs, presumably because
vsir_program_remove_io_decls() now already removes them. That function
only removes the instructions though, not the declarations as such; we
now need to remove these from the "io_dcls" bitmap instead.
2025-02-19 10:44:18 +01:00
Elizabeth Figura
fe52e69662 vkd3d-shader/hlsl: Use a block in hlsl_normalize_binary_exprs(). 2025-02-05 13:53:53 +01:00
Elizabeth Figura
d7cd33fd88 vkd3d-shader/hlsl: Use a block in prepend_input_var_copy(). 2025-02-05 13:53:53 +01:00
Elizabeth Figura
b7d7deb983 vkd3d-shader/hlsl: Pass the block to add_zero_mipmap_level(). 2025-02-05 13:18:42 +01:00
Elizabeth Figura
602103dcf0 vkd3d-shader/hlsl: Handle error instructions in add_switch(). 2025-02-05 13:18:42 +01:00
Elizabeth Figura
fb290f3847 vkd3d-shader/hlsl: Add an add_switch() helper. 2025-02-05 13:18:42 +01:00
Shaun Ren
ec6b4ed4ff vkd3d-shader/hlsl: Generate vsir registers from patch variable derefs. 2025-02-03 16:36:16 +01:00
Shaun Ren
2a1e3b100b vkd3d-shader/hlsl: Allocate semantic registers for patch variables. 2025-02-03 16:15:11 +01:00
Shaun Ren
2ddbc69f1a vkd3d-shader/hlsl: Declare semantics for patch variables in vsir. 2025-02-03 16:15:03 +01:00
Shaun Ren
f127f0849e vkd3d-shader/hlsl: Generate vsir signature entries for patch variables. 2025-02-03 16:04:21 +01:00
Shaun Ren
aa29d0a2e5 vkd3d-shader/tpf: Improve readability of compat mapping in sm4_sysval_semantic_from_semantic_name(). 2025-02-03 16:04:21 +01:00
Shaun Ren
29abe73918 vkd3d-shader/hlsl: Implement input semantic variable copies for patch variables.
The semantic variables from a patch parameter are split as usual, with
the difference being that the semantic variable being added is a patch
variable itself, with the type being the split variable type, and its
number of control points being equal to the original patch variable's
number of control points. It is then stored in the original patch
variable as follows:

  for (i = 0; i < n; ++i)
      patch[i][f] := <inputpatch-sem-var>[i]

where n is the number of control points of "patch", and f is the field
index in patch corresponding to "<inputpatch-sem-var>".

We use special prefixes, "inputpatch-" or "outputpatch-", when adding
the semantic patch variables, in order to distinguish them from
non-patch semantic variables of the same name.
2025-02-03 16:04:11 +01:00
Shaun Ren
f5d216835a vkd3d-shader/hlsl: Add an "is_patch_constant_func" field to struct hlsl_ctx.
In anticipation of the need for is_patch_constant_func in
sm4_generate_vsir_reg_from_deref(), in order to generate vsir
registers from InputPatch/OutputPatch dereferences.
2025-02-03 16:00:38 +01:00
Elizabeth Figura
f1412e422c vkd3d-shader/hlsl: Handle error instructions in add_shader_compilation(). 2025-01-29 17:58:00 +01:00
Elizabeth Figura
fbd17266cf vkd3d-shader/hlsl: Do not abort on variable redefinition.
There is no harm in defining two variables with the same name.
2025-01-29 17:58:00 +01:00
Elizabeth Figura
e40d4a0e12 vkd3d-shader/hlsl: Factor out the error message into hlsl_add_var(). 2025-01-29 17:58:00 +01:00
Elizabeth Figura
2863d86bcc vkd3d-shader/hlsl: Do not define a separate scope for function parameters.
Remove the no longer needed code to detect redefinition in this case.
2025-01-29 17:58:00 +01:00
Shaun Ren
f064a4022a vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types. 2025-01-29 17:45:46 +01:00
Shaun Ren
f4d5e05d96 vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects. 2025-01-29 17:41:51 +01:00
Shaun Ren
a77dca528a vkd3d-shader/hlsl: Forbid declaring const variables with no initializer. 2025-01-29 17:36:58 +01:00
Elizabeth Figura
25c6d16b45 vkd3d-shader/hlsl: Use the casted value in exp(). 2025-01-28 13:14:50 +01:00
Conor McCarthy
f63254d905 vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
Elizabeth Figura
d049ea640f vkd3d-shader/hlsl: Implement broadcasts in constant folding.
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
2025-01-27 14:48:03 +01:00
Giovanni Mascellani
343022cdc1 vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations.
This fixes a failure on a shader in Wild hearts.
2025-01-22 14:51:16 +01:00