4d17758657
tests: Always compile HLSL shaders.
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Do not rely on a draw or dispatch command to do this.
This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
98a36dfa41
tests: Mark individual test directives as todo.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:06 +02:00
1f4056125d
tests: Avoid using non-float uniforms where possible.
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SM1 encodes these differently.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:18 +01:00
5f8becada4
tests: Use % as the shader_test comment character.
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So as to avoid clashing with the preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:16 +02:00
fd9a568b8a
tests: Import vector indexing tests from Wine.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:57 +02:00