Zebediah Figura
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1f4056125d
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tests: Avoid using non-float uniforms where possible.
SM1 encodes these differently.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-03-08 17:45:18 +01:00 |
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Nikolay Sivov
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11d962ddbf
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vkd3d-shader/hlsl: Cast saturate() input to float.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-02-02 21:06:17 +01:00 |
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Zebediah Figura
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f0955c164a
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vkd3d-shader/hlsl: Parse the saturate() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2021-09-17 22:56:27 +02:00 |
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