Commit Graph

5594 Commits

Author SHA1 Message Date
Nikolay Sivov
8aacee8eae vkd3d-shader/fx: Add a few missing fxlc opcode names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-10 17:34:41 +02:00
Henri Verbeet
d881356ab2 vkd3d-shader/msl: Implement VKD3DSIH_IGE. 2025-06-09 16:20:53 +02:00
Henri Verbeet
3673b65485 vkd3d-shader/msl: Implement VKD3DSIH_IADD. 2025-06-09 16:20:53 +02:00
Henri Verbeet
cc33439f19 vkd3d-shader/msl: Implement VKD3DSIH_EQO. 2025-06-09 16:20:53 +02:00
Henri Verbeet
fc6249a228 vkd3d-shader/msl: Implement support for VKD3DSPR_SAMPLEMASK registers. 2025-06-09 16:20:53 +02:00
Henri Verbeet
ea5cf883fa vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers. 2025-06-09 16:20:53 +02:00
Giovanni Mascellani
7e134f85a4 vkd3d-shader/dxil: Do not set the value type in sm6_parser_function_init().
It is rewritten in all branches that produce a value.

VALUE_TYPE_REG is therefore never set and can be retired at last.
2025-06-05 16:05:09 +02:00
Giovanni Mascellani
0e406cf0a8 vkd3d-shader/dxil: Do not set the value type in sm6_parser_declare_global().
It is rewritten in all branches.
2025-06-05 16:05:09 +02:00
Giovanni Mascellani
00b3fb96d9 vkd3d-shader/dxil: Store a SM6 value in sm6_phi.
Rather than a VSIR register.
2025-06-05 16:05:09 +02:00
Giovanni Mascellani
a9a3100cca vkd3d-shader/dxil: Represent non uniformness in the SM6 value. 2025-06-05 16:05:09 +02:00
Giovanni Mascellani
af5e5fe31b vkd3d-shader/dxil: Generate specialized values in sm6_parser_emit_cast() for trivial casts.
There is currently no need to make a special case for 16-bit
values, since the SPIR-V backend currently confuses them with
32-bit values. The generated VSIR code is not correct, but that
will have to be handled at a different level.
2025-06-05 16:05:09 +02:00
Elizabeth Figura
5e6def0843 vkd3d-shader/preproc: Store EOF state per buffer.
We may immediately push a new file or expansion.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43481
2025-06-05 16:04:02 +02:00
Elizabeth Figura
d768ea6709 vkd3d-shader/preproc: Swap to the INITIAL state after ending a buffer. 2025-06-05 16:04:02 +02:00
Elizabeth Figura
0eb5fee633 vkd3d-shader/preproc: Parse comments in #include and #line directives. 2025-06-05 16:04:02 +02:00
Henri Verbeet
5ea697b8eb vkd3d-shader/msl: Handle SV_SAMPLE_INDEX inputs. 2025-06-05 15:58:44 +02:00
Henri Verbeet
1cdfed919a vkd3d-shader/msl: Simplify SV_DEPTH handling. 2025-06-05 15:58:44 +02:00
Henri Verbeet
cf312e14a9 vkd3d-shader/msl: Handle SV_VERTEX_ID inputs. 2025-06-05 15:58:44 +02:00
Henri Verbeet
e948098ae3 vkd3d-shader/msl: Handle SV_POSITION inputs. 2025-06-05 15:58:44 +02:00
Henri Verbeet
f14a0dfe07 vkd3d-shader/msl: Implement support for indirect constant buffer addressing. 2025-06-05 15:58:01 +02:00
Henri Verbeet
0b829db149 vkd3d-shader/msl: Continue when the SRV descriptor binding isn't specified in msl_ld().
Mostly to aid debugging.
2025-06-05 15:55:01 +02:00
Henri Verbeet
fadcbf3eeb vkd3d-shader/msl: Slightly improve the error messages for unspecified descriptor bindings.
This also makes them consistent with the ones used by the GLSL backend.
2025-06-05 15:55:01 +02:00
Henri Verbeet
6a93c503cd vkd3d-shader/msl: Get rid of the "lod" field of struct msl_resource_type_info.
1D read() is specified to support a level/lod parameter. The MSL
specification claims it needs to be 0 because "mipmaps are not supported
for 1D textures", but that restriction isn't documented for the
"mipmapLevelCount" property of MTLTextureDescriptor. Other APIs do
supported mipmapped 1D textures. Multi-sample textures aren't supported
by msl_ld(), so we don't need to worry about them.
2025-06-05 15:55:01 +02:00
Henri Verbeet
02d7d6038d vkd3d-shader/msl: Reject cube and multi-sample texel fetches in msl_ld().
The cube variants are simply disallowed in Direct3D, and currently
mishandled by msl_ld(). It's less clear whether multi-sample fetches
should be allowed, and how they're supposed to behave if they are,
although typically the "ld2dms" instruction would be used for those.
They're not supported on the MSL side either way.
2025-06-05 15:55:01 +02:00
Henri Verbeet
671fbfea7d vkd3d-shader/msl: Ensure we have a non-NULL "resource_type_info" pointer in msl_ld().
Since we're going to dereference it.
2025-06-05 15:55:01 +02:00
Giovanni Mascellani
bda2be3423 vkd3d-shader/hlsl: Reject programs with group shared variables.
Currently the modifier is ignored and the program is miscompiled.
2025-06-05 15:50:04 +02:00