Henri Verbeet
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14477b1066
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demos: Allow Vulkan to determine the swapchain image count.
We currently always use 3. That's not a bad choice, but doesn't take the
minImageCount/maxImageCount of the Vulkan implementation into account.
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2025-06-10 17:51:15 +02:00 |
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Henri Verbeet
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cea7b4e920
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tests/shader_runner: Introduce the "f32" probe format.
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2025-06-10 17:49:13 +02:00 |
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Henri Verbeet
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9c987e5a0b
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tests/shader_runner: Introduce the "u32" probe format.
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2025-06-10 17:48:19 +02:00 |
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Henri Verbeet
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95cf0a8b2c
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tests/shader_runner: Introduce the "i32" probe format.
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2025-06-10 17:47:32 +02:00 |
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Henri Verbeet
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73820756d1
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tests/shader_runner: Introduce the "f64" probe format.
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2025-06-10 17:46:51 +02:00 |
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Henri Verbeet
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b09e9159ba
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tests/shader_runner: Introduce the "u64" probe format.
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2025-06-10 17:46:51 +02:00 |
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Henri Verbeet
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261cdb0f29
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tests/shader_runner: Rename the "ri64" probe format to "i64".
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2025-06-10 17:46:51 +02:00 |
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Henri Verbeet
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7dfa9e8f81
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vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
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2025-06-10 17:45:06 +02:00 |
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Henri Verbeet
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f538085e41
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vkd3d-shader/msl: Implement switches.
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2025-06-10 17:45:06 +02:00 |
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Henri Verbeet
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79be1d3051
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vkd3d-shader/msl: Implement loops.
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2025-06-10 17:45:06 +02:00 |
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Henri Verbeet
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a570932b82
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vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
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2025-06-10 17:45:06 +02:00 |
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Henri Verbeet
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a2eb3324d4
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vkd3d-shader/msl: Implement VKD3DSIH_ILT.
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2025-06-10 17:45:06 +02:00 |
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Henri Verbeet
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83ed825e5a
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vkd3d-shader/ir: Use vsir_opcode_get_name() in vsir_program_lower_instructions().
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2025-06-10 17:44:18 +02:00 |
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Henri Verbeet
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c8e6d35e17
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vkd3d-shader/glsl: Use vsir_opcode_get_name() in shader_glsl_unhandled().
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2025-06-10 17:44:18 +02:00 |
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Henri Verbeet
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66c0530a05
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vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in d3dbc_write_vsir_instruction().
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2025-06-10 17:44:18 +02:00 |
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Henri Verbeet
|
6a06929f6b
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vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in shader_sm1_get_opcode_info_from_vsir_instruction().
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2025-06-10 17:44:18 +02:00 |
|
Henri Verbeet
|
1214359022
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vkd3d-shader/ir: Introduce vsir_opcode_get_name().
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2025-06-10 17:44:18 +02:00 |
|
Giovanni Mascellani
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1b389f29c5
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vkd3d-shader/dxil: Remove field "reg" from struct sm6_value.
The VSIR register is now always generated dynamically and we
don't have to carry it around.
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2025-06-10 17:40:17 +02:00 |
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Giovanni Mascellani
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20d8ba7f8d
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vkd3d-shader/dxil: Introduce sm6_value_get_constant_float().
Similarly to sm6_value_get_constant_uint() and
sm6_value_get_constant_uint64().
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2025-06-10 17:40:17 +02:00 |
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Giovanni Mascellani
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873043226c
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vkd3d-shader/dxil: Rewrite sm6_parser_init_ssa_value() in terms of the SM6 value.
Instead of using the VSIR register.
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2025-06-10 17:40:17 +02:00 |
|
Giovanni Mascellani
|
59fb3a7893
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vkd3d-shader/dxil: Rewrite sm6_value_is_constant_zero() in terms of the SM6 value.
Instead of using the VSIR register.
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2025-06-10 17:40:17 +02:00 |
|
Giovanni Mascellani
|
31e4cbba2e
|
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint64() in terms of the SM6 value.
Instead of using the VSIR register.
|
2025-06-10 17:40:17 +02:00 |
|
Giovanni Mascellani
|
2e3f99e61e
|
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint() in terms of the SM6 value.
Instead of using the VSIR register.
|
2025-06-10 17:40:17 +02:00 |
|
Giovanni Mascellani
|
f4f2617584
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vkd3d-shader/dxil: Rewrite sm6_value_is_ssa() in terms of the value type.
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2025-06-10 17:40:17 +02:00 |
|
Giovanni Mascellani
|
361ecd6cf5
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vkd3d-shader/dxil: Rewrite sm6_value_is_undef() in terms of the value type.
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2025-06-10 17:40:17 +02:00 |
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