Commit Graph

5111 Commits

Author SHA1 Message Date
Giovanni Mascellani
513609ef0e vkd3d-shader/ir: Validate INPUT source parameters. 2024-12-19 21:06:13 +01:00
Giovanni Mascellani
23d4bd1dae vkd3d-shader/ir: Validate PATCHCONST source parameters using a uniform helper. 2024-12-19 21:06:13 +01:00
Giovanni Mascellani
67420aa8b6 vkd3d-shader/ir: Validate OUTPUT source parameters using a uniform helper. 2024-12-19 21:06:13 +01:00
Giovanni Mascellani
7de7025750 vkd3d-shader/ir: Disallow array signature elements for normalisation levels < SM6. 2024-12-19 21:06:13 +01:00
Elizabeth Figura
d164752efc vkd3d-shader/d3dbc: Introduce d3dbc_parse_register(). 2024-12-18 17:30:16 +01:00
Elizabeth Figura
3c53293028 vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.
This simplifies the IR.
2024-12-18 17:30:16 +01:00
Elizabeth Figura
8132239ed2 vkd3d-shader/ir: Separate VKD3DSPR_ADDR and VKD3DSPR_TEXTURE.
This simplifies the IR.
2024-12-18 17:30:16 +01:00
Elizabeth Figura
0df5dea653 vkd3d-shader/d3d-asm: Define register names in a table. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
65f3f56f63 vkd3d-shader/d3dbc: Normalize to a single VKD3DSPR_CONST register set when reading.
We don't need VKD3DSPR_CONST2 et al in the IR, even for disassembly.
2024-12-18 17:30:16 +01:00
Elizabeth Figura
118617916a vkd3d-shader: Explicitly translate between d3dbc and vsir register types. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
efe686105d vkd3d-shader/spirv: Correctly implement DTOU. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
4130ce5bb9 vkd3d-shader/spirv: Correctly implement DTOI. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
f416713608 vkd3d-shader/spirv: Correctly implement DTOF. 2024-12-18 17:30:16 +01:00
Francisco Casas
825784322d vkd3d-shader/ir: Properly lower texldp. 2024-12-18 17:30:15 +01:00
Francisco Casas
7cc802afd7 vkd3d-shader/ir: Properly lower texldb. 2024-12-18 17:27:43 +01:00
Francisco Casas
59df26af79 vkd3d-shader/hlsl: Lower sample lods for SM1.
For SM1 the lod bias should be in src0.w.
2024-12-18 17:27:43 +01:00
Anna (navi) Figueiredo Gomes
f09ac4959e vkd3d-shader/hlsl: Implement the GatherCmp() methods. 2024-12-18 17:27:43 +01:00
Conor McCarthy
8d479d2ea6 vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid. 2024-12-18 17:27:43 +01:00
Conor McCarthy
1bb3b13c0a vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex. 2024-12-18 17:27:43 +01:00
Giovanni Mascellani
a68fd1b0de vkd3d-shader/ir: Simplify shader_register_normalise_arrayed_addressing().
The two branches do essentially the same thing, but in different
ways and each one omitting different details. In particular there
is no need to discriminate on whether the register is a relative
address, we can just copy the NULL pointer.
2024-12-17 16:44:00 +01:00
Giovanni Mascellani
3db458697e vkd3d-shader/ir: Remove a redundant assignment.
The hull shader control point normalisation pass already ensures
that output registers in the control point phase have two
indices (the control point index and the register index).
2024-12-17 16:44:00 +01:00
Henri Verbeet
e8cc288426 vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c. 2024-12-17 16:42:53 +01:00
Henri Verbeet
c681673993 vkd3d-shader/d3dbc: Separate writing the comment bytecode from write_sm1_uniforms().
Consistent with how D3DXFindShaderComment() allows looking up comments
by tag. This also makes it a little easier to move CTAB generation out
of d3dbc.c.
2024-12-17 16:42:53 +01:00
Giovanni Mascellani
00538c377e vkd3d-shader/ir: Validate OUTCONTROLPOINT destination parameters. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
3dc7f322cc vkd3d-shader/ir: Validate INCONTROLPOINT destination parameters. 2024-12-17 16:39:32 +01:00