0c05f2409c
vkd3d-shader/sm4: Get rid of shader_sm4_is_end().
2023-04-12 21:54:57 +02:00
1e448b0b71
vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction().
2023-04-12 21:54:56 +02:00
09566e2c25
vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
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This is an implementation detail.
2023-04-12 21:54:53 +02:00
a60c47ff39
vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
2023-04-06 17:52:16 +02:00
d6d9aab31c
vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
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The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
2023-04-04 22:01:36 +02:00
685abf9c2d
vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[].
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We do not set one in shader_sm4_read_dcl_resource(), and
shader_sm4_read_instruction() explicitly sets this to 0.
2023-03-13 22:09:54 +01:00
65b7154a22
vkd3d-shader/sm4: Set "dst_count" to 0 when we clear "dst" in shader_sm4_read_instruction().
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VKD3D_SM4_OP_DCL_RESOURCE currently has 1 for "dst_count", but NULL for
"dst". This is largely harmless because we never attempt to access the
destination register of VKD3DSIH_DCL instructions, but nevertheless not
quite proper.
2023-03-13 22:09:49 +01:00
ee52ad8106
vkd3d-shader/trace: Output sample count for multisampled resources.
2023-03-08 20:15:06 +01:00
9f6e6d3fcd
vkd3d-shader/dxbc: Validate and skip the signature section header size.
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Silences a very common warning.
2023-03-08 20:14:59 +01:00
3b5316be82
vkd3d-shader/dxbc: Emit a shader error for an invalid signature data size.
2023-03-08 20:14:57 +01:00
83e39e2650
vkd3d-shader/dxbc: Pass a message context to for_each_dxbc_section().
2023-03-08 20:14:55 +01:00
b1e13d6e33
vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
2023-02-23 21:47:27 +01:00
c87492ed21
vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs.
2023-02-23 21:47:26 +01:00
d0d2130f74
vkd3d-shader/dxbc: Rename parse_dxbc() to for_each_dxbc_section().
2023-02-23 21:47:23 +01:00
a06320c1fc
vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to parse_dxbc().
2023-02-23 21:47:22 +01:00
2f762465a6
vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_extract_from_dxbc().
2023-02-23 21:47:21 +01:00
3a3acb5b7d
vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().
2023-02-23 21:47:20 +01:00
e2825f7658
vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to the parse_dxbc() section handler.
2023-02-23 21:47:19 +01:00
5020781f76
vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_root_signature().
2023-02-23 21:47:18 +01:00
6c64f8a217
vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_signature().
2023-02-23 21:47:16 +01:00
bf3c012834
vkd3d-shader/dxbc: Rename the dxbc_writer_section structure to vkd3d_shader_dxbc_section_desc.
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In preparation of exposing it in the public API.
2023-02-23 21:47:15 +01:00
b59de4de5c
vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure.
2023-02-23 21:47:13 +01:00
2a5ae0a8c6
vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
2023-01-24 18:11:14 +01:00
e9a2642d6a
vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text().
2023-01-24 18:11:10 +01:00
e8cb90608d
vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().
2023-01-24 18:11:10 +01:00