Commit Graph

45 Commits

Author SHA1 Message Date
ed552e4519 tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
3264378fa0 tests: Print the file name instead of the test name in test logs.
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
843fc980b5 tests/shader_runner_gl: Implement tessellation support. 2024-11-21 19:27:51 +01:00
5c00766eff Release 1.14. 2024-11-21 12:35:55 +01:00
aeae8322da tests: Add a test for actual multisample loads.
The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
cc340b2838 tests/shader_runner: Handle render target sizes other than 640x480. 2024-10-28 17:58:05 +01:00
b3eee0a323 tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c. 2024-10-28 17:23:10 +01:00
b492ebc374 tests/shader_runner: Store shader sources as an array. 2024-10-28 17:23:06 +01:00
d39e840c14 tests/shader_runner: Store shader caps using an array. 2024-10-28 16:20:27 +01:00
bc351f4b70 tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00
42f910e56e tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL. 2024-09-30 19:28:09 +02:00
94af1754dd tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled. 2024-09-24 13:45:57 +02:00
3eb2a3d0e4 tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
0e72aba0bc Release 1.13. 2024-08-29 12:08:46 +02:00
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
a5a75d45d3 tests: Implement multisampling in the GL renderer. 2024-07-11 00:33:57 +02:00
fe21318b5f tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
7534b88a15 tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00
00b0b8d65c tests/hlsl: Add a geometry shader test. 2024-05-08 21:08:13 +02:00
c2a787181f tests/hlsl: Add SV_Coverage tests. 2024-04-30 16:32:10 +02:00
0bd6083785 tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
2b6012df7d tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
7eeca3fa39 tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual. 2024-04-19 22:23:42 +02:00
b68a9ae3ec tests/hlsl: Add tests for SV_Depth. 2024-04-19 22:23:40 +02:00