The alternative to adding the vsir_program->tess_output_primitive and
vsir_program->tess_partitioning fields would be to emit the vsir
DCL_TESSELLATOR_OUTPUT_PRIMITIVE and DCL_TESSELLATOR_PARTITIONING
instructions, like DXIL does, but I think that the preference is to store
these kind of data directly in the vsir_program.
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com>
Looking at the implementation of shader_sm4_read_dcl_sampler(), vsir
stores the resource index range both in
vkd3d_shader_instruction.declaration.sampler.range
and in the
vkd3d_shader_instruction.declaration.sampler.src.reg.idx[1-2]
indexes, so we do the same.
It is also worth noting that for shader models lower than 5.1, vsir
has a normalization on the ins->declaration src register indexes.
Refer to the following comment:
/* SM5.1 places a symbol identifier in idx[0] and moves
* other values up one slot. Normalize to SM5.1. */
on shader_sm4_read_param().
This normalization is also added to the generated vsir instructions.