Anna (navi) Figueiredo Gomes 
							
						 
					 
					
						
						
							
						
						a7266284ee 
					 
					
						
						
							
							vkd3d-shader/hlsl: Move hlsl_ir_function_decl->extern_vars to a local variable.  
						
						
						
						
					 
					
						2025-07-23 16:56:06 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						844f33025e 
					 
					
						
						
							
							vkd3d-shader/hlsl: Dump processed function bodies.  
						
						
						
						
					 
					
						2025-07-23 16:31:59 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						84a0a8ae86 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle nodes with NULL data types in hlsl_replace_node().  
						
						
						
						
					 
					
						2025-06-24 14:50:43 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						3bf232e841 
					 
					
						
						
							
							vkd3d-shader/hlsl: Only dump store writemasks for single register types.  
						
						... 
						
						
						
						This fixes a segfault on matrix stores in dump_ir_store(). 
						
						
					 
					
						2025-06-24 14:50:21 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						288020bce8 
					 
					
						
						
							
							vkd3d-shader/ir: Allocate SSA registers to temps.  
						
						
						
						
					 
					
						2025-06-23 17:39:12 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						f135f7fe07 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.  
						
						... 
						
						
						
						This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-19 20:36:27 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						a06b9f6646 
					 
					
						
						
							
							vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types.  
						
						
						
						
					 
					
						2025-05-14 14:55:59 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						cdc74a9377 
					 
					
						
						
							
							vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.  
						
						... 
						
						
						
						Fixes: 18ca7affad 
						
						
					 
					
						2025-05-14 14:12:19 +02:00 
						 
				 
			
				
					
						
							
							
								Anna (navi) Figueiredo Gomes 
							
						 
					 
					
						
						
							
						
						820430001f 
					 
					
						
						
							
							vkd3d-shader/hlsl: Use the source data type in clone_interlocked().  
						
						
						
						
					 
					
						2025-05-12 15:31:09 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						758a4bef09 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse barriers.  
						
						... 
						
						
						
						And introduce hlsl_ir_sync to represent them. 
						
						
					 
					
						2025-05-05 14:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						2a89b23ede 
					 
					
						
						
							
							vkd3d-shader/hlsl: Validate and record stream output objects.  
						
						... 
						
						
						
						Validation should only be done for stream outputs that are used. 
						
						
					 
					
						2025-04-23 18:01:06 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						d620ad4942 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce HLSL_REGSET_STREAM_OUTPUTS regset.  
						
						
						
						
					 
					
						2025-04-23 17:54:54 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						8059608af9 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the RestartStrip() method for stream outputs.  
						
						
						
						
					 
					
						2025-04-23 17:54:54 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						9525eb2f0c 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the Append() method for stream outputs.  
						
						
						
						
					 
					
						2025-04-23 17:54:54 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						9b65cc8895 
					 
					
						
						
							
							vkd3d-shader/hlsl: Support HLSL_CLASS_STREAM_OUTPUT in hlsl type helpers.  
						
						
						
						
					 
					
						2025-04-23 17:54:54 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						f576ecc992 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce a compiler pass to vectorize stores.  
						
						
						
						
					 
					
						2025-04-03 20:29:20 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						ea21dddec9 
					 
					
						
						
							
							vkd3d-shader/hlsl: Allow compiling directly to GLSL.  
						
						
						
						
					 
					
						2025-04-02 19:33:41 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						0642531c2a 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce hlsl_block_add_swizzle().  
						
						
						
						
					 
					
						2025-03-12 22:02:31 +01:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						f8c53fae37 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce hlsl_block_add_resource_load().  
						
						
						
						
					 
					
						2025-03-12 22:02:21 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						b650e7a503 
					 
					
						
						
							
							vkd3d-shader/hlsl: Validate stream output object declarations.  
						
						... 
						
						
						
						Valid stream output objects must be single-element containing a
PointStream/LineStream/TriangleStream object.
Moreover, stream output objects cannot be declared globally. 
						
						
					 
					
						2025-03-12 21:12:56 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						870c68dd27 
					 
					
						
						
							
							vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.  
						
						
						
						
					 
					
						2025-03-12 21:11:46 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						57bb28e841 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse primitive type modifiers in geometry shaders.  
						
						
						
						
					 
					
						2025-03-12 20:42:59 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						e880b11626 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the maxvertexcount attribute.  
						
						
						
						
					 
					
						2025-03-12 20:42:15 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						7ab7b2ab8b 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.  
						
						... 
						
						
						
						We implement a transformation that propagates loads with a single
non-constant index in its deref path. Consider a load of the form
var[[a0][a1]...[i]...[an]], where ak are integral constants, and i is
an arbitrary non-constant node. If, for all j, the following holds:
  var[[a0][a1]...[j]...[an]] = x[[c0*j + d0][c1*j + d1]...[cm*j + dm]],
where ck, dk are constants, then we can replace the load with
x[[c0*i + d0]...[cm*i + dm]]. This pass is implemented by
copy_propagation_replace_with_deref(). 
						
						
					 
					
						2025-03-12 18:16:59 +01:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						f484527cfb 
					 
					
						
						
							
							vkd3d-shader/hlsl: Rename init_deref() to hlsl_init_deref().  
						
						
						
						
					 
					
						2025-03-12 17:22:44 +01:00