Commit Graph

51 Commits

Author SHA1 Message Date
fc4316f664 tests/shader_runner: Avoid creating devices for backends that won't execute.
My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
2025-03-17 14:01:22 +01:00
0b273ea88c tests: Store the compiler string in the shader runner capabilities.
Just like the executor.
2025-03-17 13:50:19 +01:00
985d317e0e Release 1.15. 2025-02-19 12:00:00 +01:00
a557ad0aea tests/hlsl: Add a test for SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
24653b88f3 tests/shader_runner_gl: Bind buffer UAVs for compute shaders. 2025-01-20 15:25:56 +01:00
9fab6e4383 tests/shader_runner_gl: Add "opengl" tag. 2025-01-20 15:23:09 +01:00
ed552e4519 tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
3264378fa0 tests: Print the file name instead of the test name in test logs.
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
843fc980b5 tests/shader_runner_gl: Implement tessellation support. 2024-11-21 19:27:51 +01:00
5c00766eff Release 1.14. 2024-11-21 12:35:55 +01:00
aeae8322da tests: Add a test for actual multisample loads.
The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
cc340b2838 tests/shader_runner: Handle render target sizes other than 640x480. 2024-10-28 17:58:05 +01:00
b3eee0a323 tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c. 2024-10-28 17:23:10 +01:00
b492ebc374 tests/shader_runner: Store shader sources as an array. 2024-10-28 17:23:06 +01:00
d39e840c14 tests/shader_runner: Store shader caps using an array. 2024-10-28 16:20:27 +01:00
bc351f4b70 tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00
42f910e56e tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL. 2024-09-30 19:28:09 +02:00
94af1754dd tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled. 2024-09-24 13:45:57 +02:00
3eb2a3d0e4 tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
0e72aba0bc Release 1.13. 2024-08-29 12:08:46 +02:00
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
a5a75d45d3 tests: Implement multisampling in the GL renderer. 2024-07-11 00:33:57 +02:00
fe21318b5f tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
7534b88a15 tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00