Zebediah Figura
61f0d6d151
vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.
...
We have a different system of generating intrinsics, which makes it easier to
deal with "polymorphic" arithmetic functions.
Defining and storing intrinsics as hlsl_ir_function_decls would also require
more space in memory (and more optimization passes to get rid of the parameter
variables), and doesn't really save us any effort in terms of source code.
2023-01-13 17:32:44 +01:00
Zebediah Figura
9cc7aaf5a1
vkd3d-shader/hlsl: Forbid returning void expressions from void functions.
2023-01-13 17:32:43 +01:00
Zebediah Figura
b29d3489de
vkd3d-shader/hlsl: Generate IR for user-defined function calls.
2023-01-13 17:32:42 +01:00
Francisco Casas
cc811dc3c2
vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers".
2023-01-11 16:03:47 +01:00
Francisco Casas
4dbbb8beb4
vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers".
2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8
vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE.
2023-01-11 16:03:43 +01:00
Fabian Maurer
9519fcb562
vkd3d-shader/hlsl: Fix typo (Coverity).
...
I assume this is a typo, right now it doesn't make sense.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
2023-01-11 16:03:16 +01:00
Francisco Casas
5b1030e0cb
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
...
Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr()
allows the intrinsic to work with matrices.
Otherwise we get:
E5017: Aborting due to not yet implemented feature: Copying from unsupported node type.
because an HLSL_IR_EXPR reaches split_matrix_copies().
2023-01-11 16:02:59 +01:00
Francisco Casas
6770ecbdf4
vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args().
2023-01-11 16:02:57 +01:00
Francisco Casas
9ceed76a9c
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
Francisco Casas
a7bb5a0835
vkd3d-shader/hlsl: Support smoothstep() intrinsic.
2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539
vkd3d-shader/hlsl: Support transpose() intrinsic.
2023-01-11 16:02:50 +01:00
Francisco Casas
43631bde4d
vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
...
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
Francisco Casas
6873b71304
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa
vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
...
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Zebediah Figura
d6799bd5d3
vkd3d-shader/hlsl: Parse function attributes.
2022-11-08 20:53:03 +01:00
Zebediah Figura
03f9d16047
vkd3d-shader/hlsl: Parse UAV stores.
2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e
vkd3d-shader/hlsl: Implement typed UAV loads.
2022-10-31 22:07:43 +01:00
Francisco Casas
5af7316a12
vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types.
2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1
vkd3d-shader/hlsl: Support implicit casts between component-wise equal types.
2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648
vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts.
2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995
vkd3d-shader/hlsl: Handle complex types in add_cast().
...
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73
vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".
2022-10-25 21:25:49 +02:00
Zebediah Figura
0ef04659c7
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00