Conor McCarthy
eb05e434ff
vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8
vkd3d-shader/dxil: Implement the DXIL GEP instruction.
2023-11-22 22:07:58 +01:00
Giovanni Mascellani
b1123ed35f
vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
...
The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c
vkd3d-shader/ir: Validate IFC instructions.
2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add
vkd3d-shader/ir: Expect two sources for LOOP in SM1-3.
2023-11-20 22:07:35 +01:00
Giovanni Mascellani
0c5c18bdce
vkd3d-shader/ir: Validate index count for IMMCONST64 registers.
2023-11-09 21:15:51 +01:00
Giovanni Mascellani
b74470b9d2
vkd3d-shader/ir: Validate index count for IMMCONST registers.
2023-11-09 21:15:49 +01:00
Giovanni Mascellani
c867682982
vkd3d-shader/ir: Validate index count for NULL registers.
2023-11-09 21:15:47 +01:00
Giovanni Mascellani
12fcb8dcc6
vkd3d-shader/ir: Validate register indices.
2023-11-09 21:15:44 +01:00
Giovanni Mascellani
b7aeb5dd70
vkd3d-shader/ir: Use vsir_register_init() to initialize a register.
2023-11-09 21:15:42 +01:00
Giovanni Mascellani
a869069a48
vkd3d-shader/ir: Validate the TEMP register indices in each HS phase.
2023-11-09 21:15:40 +01:00
Giovanni Mascellani
0f4bda9c9d
vkd3d-shader/ir: Keep track of hull shader phases.
2023-11-09 21:15:38 +01:00
Conor McCarthy
5768c019c1
vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
2023-11-09 21:15:29 +01:00
Zebediah Figura
c7a7d9a18c
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
...
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.
Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Zebediah Figura
852eefc01d
vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
...
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.
Fixes: 98b5e2c6e0
2023-11-07 22:26:53 +01:00
Zebediah Figura
12240efa79
vkd3d-shader/spirv: Use register counts from the signature and shader desc.
2023-11-07 22:26:49 +01:00
Giovanni Mascellani
7d49f9637a
vkd3d-shader/ir: Check that SWITCH blocks are correctly nested.
2023-11-07 22:26:05 +01:00
Giovanni Mascellani
93632fb407
vkd3d-shader/ir: Check that REP blocks are correctly nested.
2023-11-07 22:26:04 +01:00
Giovanni Mascellani
92c36615ed
vkd3d-shader/ir: Check that LOOP blocks are correctly nested.
2023-11-07 22:26:03 +01:00
Giovanni Mascellani
2f7d52dba4
vkd3d-shader/ir: Check that IF blocks are correctly nested.
2023-11-07 22:26:01 +01:00
Giovanni Mascellani
0a7e200f89
vkd3d-shader/ir: Do not enfore DCL_TEMPS count for hull shaders.
...
Hull shaders have a different temps count for each phase, and the
parser only reports the count for the patch constant phase.
In order to properly check for temps count on hull shaders, we first
need to decode its phases.
2023-11-07 22:26:00 +01:00
Giovanni Mascellani
ca3f594ae3
vkd3d-shader/ir: Emit an ERR() on validation errors.
2023-11-07 22:25:58 +01:00
Zebediah Figura
b73d2c978d
vkd3d-shader/ir: Check for vocp usage during IR normalization.
...
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.
Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
Zebediah Figura
8b42f523f2
vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers().
2023-11-06 23:07:54 +01:00
Giovanni Mascellani
af72466db1
vkd3d-shader/ir: Validate the index of a TEMP register.
2023-11-02 18:22:52 +01:00
Giovanni Mascellani
4140b87499
vkd3d-shader/ir: Validate the DCL_TEMPS instruction.
2023-11-02 18:22:50 +01:00
Giovanni Mascellani
79fa5fd8bb
vkd3d-shader/ir: Validate the register index count.
2023-11-02 18:22:49 +01:00
Giovanni Mascellani
26e4191d4b
vkd3d-shader/ir: Validate the register dimension.
2023-11-02 18:22:47 +01:00
Giovanni Mascellani
f3a20be35a
vkd3d-shader/ir: Validate the register data type.
2023-11-02 18:22:38 +01:00
Giovanni Mascellani
72d0f765f2
vkd3d-shader/ir: Validate the register precision.
2023-11-02 18:22:37 +01:00
Zebediah Figura
15b69721de
vkd3d-shader/tpf: Set the interpolation mode for signature elements.
2023-10-31 21:59:38 +01:00
Zebediah Figura
6a942581db
vkd3d-shader/ir: Translate TEX instructions to SAMPLE.
2023-10-09 21:58:40 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0
vkd3d-shader/ir: Remove dead code during normalisation.
...
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Giovanni Mascellani
34b1c0fe5d
vkd3d-shader/ir: Validate source parameters.
2023-09-22 11:06:18 +02:00
Giovanni Mascellani
603170106c
vkd3d-shader/ir: Validate destination parameters.
2023-09-22 11:06:17 +02:00
Giovanni Mascellani
585e60ad3b
vkd3d-shader/ir: Validate register types.
2023-09-22 11:06:16 +02:00
Giovanni Mascellani
b09cfbda90
vkd3d-shader/ir: Validate instruction handlers.
2023-09-22 11:06:15 +02:00
Giovanni Mascellani
c052cd8998
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
...
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2
vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
...
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
9487cc6ab5
vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params().
2023-09-22 11:06:06 +02:00
Giovanni Mascellani
5220125c9f
vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP.
2023-09-22 11:06:05 +02:00
Giovanni Mascellani
05af25eecb
vkd3d-shader: Rename shader_instruction_init().
2023-09-22 11:06:05 +02:00
Zebediah Figura
fd120d8f2d
vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
...
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.
That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.
The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Conor McCarthy
e54f770669
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
2023-08-30 22:48:48 +02:00
Zebediah Figura
d932fba7c3
vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
2023-08-03 21:20:42 +09:00
Zebediah Figura
11475ef62a
vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
2023-08-03 21:20:42 +09:00
Conor McCarthy
3e553aaaa7
vkd3d-shader/dxil: Emit the shader instructions.
...
Sufficient for compiling a no-op pixel shader.
2023-07-20 22:32:51 +02:00
Conor McCarthy
f26d47585f
vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
2023-07-20 22:32:50 +02:00