f05be8ff12
vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
...
This is taken care of by prior I/O lowering. We no longer need to deal with this here.
2023-11-06 23:07:59 +01:00
fa23165cc0
vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
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I/O normalization removes this register type.
2023-11-06 23:07:58 +01:00
b73d2c978d
vkd3d-shader/ir: Check for vocp usage during IR normalization.
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The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.
Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
e899b67bbf
vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
2023-11-01 21:47:33 +01:00
a66acea1b5
vkd3d-shader/spirv: Always use the sysval from the signature.
2023-10-31 21:59:40 +01:00
eef62b95c1
vkd3d-shader/spirv: Use the interpolation mode from the signature.
2023-10-31 21:59:39 +01:00
9b64d04ed3
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
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DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
4e8ba62481
vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
...
Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
06f8a88466
vkd3d-shader: Define more global flags.
2023-10-17 22:18:23 +02:00
f0da419a8c
vkd3d-shader: Remove unnecessary fallthroughs (clangd).
2023-10-12 23:27:19 +02:00
df4e1b7393
vkd3d-shader/dxil: Read immediate constant arrays.
2023-10-11 22:21:19 +02:00
75c2af3640
vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
...
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252
it was always zero, and since commit 67f0196c33
it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
a4c5f3a798
vkd3d-shader/spirv: Add a debug name for the push constant buffer.
2023-10-09 21:57:53 +02:00
98d158d004
vkd3d-shader/tpf: Get rid of the output map.
...
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00
575135a9ce
vkd3d-shader/spirv: Build undefined values once.
2023-09-25 22:07:05 +02:00
3249723972
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
2023-09-25 22:07:04 +02:00