Commit Graph

7921 Commits

Author SHA1 Message Date
Elizabeth Figura
e16176672a vkd3d-shader/hlsl: Validate "numthreads" attribute values. 2025-05-14 14:56:42 +02:00
Elizabeth Figura
cfb59828f3 tests/hlsl: Add more tests for the "numthreads" attribute. 2025-05-14 14:56:42 +02:00
Elizabeth Figura
a06b9f6646 vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types. 2025-05-14 14:55:59 +02:00
Elizabeth Figura
cdc74a9377 vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
Fixes: 18ca7affad
2025-05-14 14:12:19 +02:00
Elizabeth Figura
8f6616993b vkd3d-shader/spirv: Do not declare inputs with an empty used_mask.
This is motivated by SampleId, whose presence or absence determines whether a
fragment shader runs at sample frequency or not.

In HLSL, if SV_SampleIndex is declared but not used, this results in a signature
entry, but no dcl instruction (and a zero used mask in the signature entry).
Whether the shader will actually run at sample frequency is inconsistent. NVidia
does, AMD does not, and WARP does for d3d12 but not for d3d11.

Previously vkd3d-shader relied on the dcl instruction, thereby aligning with
AMD. This was changed by 66cb2815f0. This commit
restores the previous behaviour.
2025-05-14 14:09:28 +02:00
Elizabeth Figura
65e1ef047f vkd3d-shader/spirv: Return void from spirv_compiler_emit_input(). 2025-05-14 14:09:28 +02:00
Elizabeth Figura
d40422592a vkd3d-shader/ir: Merge tess factor used masks together.
Encountered with the domain shader in
test_domain_shader_one_patch_constant_input().
2025-05-14 14:09:21 +02:00
Henri Verbeet
d4032f7d09 demos: Build with -fno-lto.
Some versions of Clang do not properly pass include paths to the
assembler when LTO is enabled. That's a problem for the DEMO_EMBED macro
used by the demos, since it relies on .incbin. To make matters even
better, compilation fails, but doesn't return an error code; the
resulting binary is simply broken. Fortunately we don't really care
about LTO for the demos, so we can simply disable it. See also
https://github.com/llvm/llvm-project/issues/112920

Thanks to Giovanni for tracking down some of the pieces of this issue.
2025-05-14 14:06:37 +02:00
Henri Verbeet
3c8fd8a2f2 ci: Build the demos on macOS. 2025-05-12 15:38:01 +02:00
Henri Verbeet
a2d5358ac6 demos: Avoid objc_msgSend_fpret() on ARM64 macOS.
It's unavailable, and unnecessary.
2025-05-12 15:38:01 +02:00
Giovanni Mascellani
dd34899e97 vkd3d-shader/dxil: Call register_get_float_value() directly in sm6_value_get_constant_float().
sm6_metadata_get_float_value() already calls sm6_value_is_constant()
itself, and some compilers (rightly) emit a warning that the conversion
of UINT_MAX to float changes the value.
2025-05-12 15:37:27 +02:00
Anna (navi) Figueiredo Gomes
820430001f vkd3d-shader/hlsl: Use the source data type in clone_interlocked(). 2025-05-12 15:31:09 +02:00
Elizabeth Figura
4a5411aa6e vkd3d-shader/hlsl: Return a uint1 from GetRenderTargetSampleCount(). 2025-05-12 15:29:23 +02:00
Elizabeth Figura
4cdea712d0 tests/hlsl: Show that GetRenderTargetSampleCount() returns a vector. 2025-05-12 15:28:49 +02:00
Giovanni Mascellani
42df4517c6 vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_structured(). 2025-05-12 15:24:23 +02:00
Giovanni Mascellani
fd918062d6 vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_raw(). 2025-05-12 15:24:23 +02:00
Giovanni Mascellani
cb5a548740 vkd3d-shader/dxil: Generate IDXTEMP values in sm6_parser_declare_indexable_temp(). 2025-05-12 15:24:23 +02:00
Giovanni Mascellani
8635a7ff6e vkd3d-shader/dxil: Generate ICB values in sm6_parser_declare_icb(). 2025-05-12 15:24:23 +02:00
Giovanni Mascellani
1d88638bd3 vkd3d-shader/dxil: Rename VALUE_TYPE_ICB to VALUE_TYPE_DATA.
And other related identifiers similarly.

Currently we use VALUE_TYPE_ICB to indicate a raw chunk of data
(which can be used as an immediate constant buffer, but also for
initializing an indexable temporary) and VALUE_TYPE_REG with
register type VKD3DSPR_IMMCONSTBUFFER to indicate an actual ICB
register.

Since we are now switching to represent the register type directly
in the SM6 value, it seems sensible to use VALUE_TYPE_ICB for an
ICB register. Indeed, since what we're currently describing with
VALUE_TYPE_ICB is not necessarily related to an ICB register, it
makes sense to use a more general name, which is therefore being
introduced with this commit.
2025-05-12 15:24:23 +02:00
Nikolay Sivov
960244bf1e vkd3d-shader/fx: Use appropriate BlendState description when tracing.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-05-06 19:01:09 +02:00
Nikolay Sivov
5d5d892830 vkd3d-shader/fx: Use the same BlendState states description for both fx_4_1 and fx_5_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-05-06 18:58:03 +02:00
Nikolay Sivov
d660a0d2ae tests: Add a fx_4_1 compilation test for the BlendState states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-05-06 18:58:03 +02:00
Giovanni Mascellani
fd1f74f44d vkd3d-shader/dxil: Generate INVALID values in sm6_parser_emit_unhandled(). 2025-05-06 18:55:19 +02:00
Giovanni Mascellani
44e0b17606 vkd3d-shader/dxil: Generate INVALID values in sm6_parser_constants_init(). 2025-05-06 18:55:18 +02:00
Giovanni Mascellani
7381598310 vkd3d-shader/dxil: Generate UNDEFINED values in sm6_parser_constants_init().
VALUE_TYPE_UNDEFINED means that a value is explicitly undefined,
equivalently to what was first represented with is_undefined.
VALUE_TYPE_INVALID will be introduced for values that arise from
invalid programs.
2025-05-06 18:55:18 +02:00