Commit Graph

618 Commits

Author SHA1 Message Date
d52df527ba vkd3d-shader/hlsl: Add a hlsl_block_add_load_index() helper. 2025-03-05 14:12:12 +01:00
7b486fe239 vkd3d-shader/hlsl: Return an error expr from hlsl_add_load_component() on allocation failure. 2025-03-05 14:12:12 +01:00
009f5765df vkd3d-shader/hlsl: Return void from hlsl_block_add_store_component(). 2025-03-05 14:12:12 +01:00
9e3ac35669 vkd3d-shader/hlsl: Pass the target block to hlsl_new_store_component(). 2025-03-05 14:12:12 +01:00
e76c596d56 vkd3d-shader/hlsl: Add a hlsl_block_add_simple_store() helper. 2025-03-03 17:48:03 +01:00
fc4f440245 vkd3d-shader/hlsl: Add a hlsl_block_add_store_index() helper. 2025-03-03 17:48:03 +01:00
662d60ad6b vkd3d-shader/hlsl: Add a hlsl_block_add_expr() helper. 2025-03-03 17:48:03 +01:00
f24cc55c14 vkd3d-shader/hlsl: Remove lower_nonfloat_exprs().
The only purpose it has at this point is wrapping integer DIV in casts,
which can be moved to lower_division().
2025-03-03 17:47:42 +01:00
7cb1970952 vkd3d-shader/hlsl: Don't cast all expressions to float.
Instead, allow half, bool, int, and uint, expressions that map to the
same float op to reach sm1_generate_vsir_instr_expr().
2025-03-03 17:26:15 +01:00
2989373212 vkd3d-shader/hlsl: Add a hlsl_block_add_binary_expr() helper. 2025-02-24 16:19:07 +01:00
858b6a3e0b vkd3d-shader/hlsl: Add a hlsl_block_add_cast() helper. 2025-02-24 16:19:07 +01:00
2e09257d94 vkd3d-shader/hlsl: Add a hlsl_block_add_unary_expr() helper. 2025-02-24 16:19:07 +01:00
b7ea23303e vkd3d-shader/hlsl: Add a hlsl_block_add_float_constant() helper. 2025-02-24 16:19:07 +01:00
992d20def3 vkd3d-shader/hlsl: Add a hlsl_block_add_uint_constant() helper. 2025-02-20 15:50:13 +01:00
ba868ed4a6 vkd3d-shader/hlsl: Skip transformation passes on error.
The primary motivation here is to avoid needing to worry about instructions
potentially pointing to the preallocated error instruction in the case of
allocation failure.

This doesn't cover all passes, but none of the other passes make assumptions
about instruction sources.
2025-02-20 15:48:24 +01:00
153b7c8460 vkd3d-shader/hlsl: Run folding passes again after lower_nonconstant_array_loads.
This is because lower_nonconstant_array_loads() can potentially turn
nonconstant loads into constant loads, allowing copy-prop to turn these
loads into previous instructions, which might help other passes as well.

This patch lowers the number of required temps for the following ps_2_0
shader from 19 to 16:

    int i;
    float3x3 mats[4];

    float4 main() : sv_target
    {
        return mul(mats[i], float3(1, 2, 3)).xyzz;
    }
2025-02-20 15:44:09 +01:00
321fda9c26 vkd3d-shader/hlsl: Only use the temp copy for variables that are written.
This can save a significant amount of temp registers because it allows to
avoid referencing the temp (and having to store it) when not needed.

For instance, this patch lowers the number of required temps for the
following ps_2_0 shader from 24 to 19:

    int i;
    float3x3 mats[4];

    float4 main() : sv_target
    {
        return mul(mats[i], float3(1, 2, 3)).xyzz;
    }

Also, it is needed for SM1 vertex shader relative addressing since
non-constant loads are required to be directly on the uniform ('c'
registers) instead of the temp, and non-constant loads cannot be
transformed by copy propagation.
2025-02-20 15:44:09 +01:00
8e6ddb0c1a vkd3d-shader/hlsl: Don't mark extern variables with an explicit first_write or last_read.
Fix the last few places that care.
2025-02-20 15:44:09 +01:00
1d74ff075e vkd3d-make/hlsl: Trace the number of registers allocated in allocate_temp_registers(). 2025-02-20 15:44:04 +01:00
d7cd33fd88 vkd3d-shader/hlsl: Use a block in prepend_input_var_copy(). 2025-02-05 13:53:53 +01:00
b7d7deb983 vkd3d-shader/hlsl: Pass the block to add_zero_mipmap_level(). 2025-02-05 13:18:42 +01:00
ec6b4ed4ff vkd3d-shader/hlsl: Generate vsir registers from patch variable derefs. 2025-02-03 16:36:16 +01:00
2a1e3b100b vkd3d-shader/hlsl: Allocate semantic registers for patch variables. 2025-02-03 16:15:11 +01:00
2ddbc69f1a vkd3d-shader/hlsl: Declare semantics for patch variables in vsir. 2025-02-03 16:15:03 +01:00
f127f0849e vkd3d-shader/hlsl: Generate vsir signature entries for patch variables. 2025-02-03 16:04:21 +01:00