Commit Graph

8 Commits

Author SHA1 Message Date
Henri Verbeet
cf6a3ad676 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE. 2024-10-03 19:15:48 +02:00
Henri Verbeet
eb10f0897e vkd3d-shader/glsl: Implement VKD3DSIH_LD. 2024-10-03 19:14:43 +02:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Conor McCarthy
c083b1d0fc vkd3d-shader/dxil: Implement DX intrinsic GetDimensions. 2024-02-26 23:03:48 +01:00
Francisco Casas
c249461e97 vkd3d-shader/hlsl: Parse Buffer types. 2024-02-19 21:11:55 +01:00
Francisco Casas
b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00
Francisco Casas
4d855611b7 tests/shader-runner: Support SRV buffers. 2024-02-19 21:11:51 +01:00