Henri Verbeet
0652cb4adb
demos/teapot: Add specular lighting.
2025-07-28 16:12:19 +02:00
Henri Verbeet
9b0087a111
vkd3d-shader/spirv: Emit OpLine instructions.
2025-07-28 16:11:29 +02:00
Henri Verbeet
b3cac7b86d
vkd3d-shader: Call vsir_program_scan() for d3d-asm targets in vsir_program_compile().
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Like we do for every other target.
2025-07-28 16:11:06 +02:00
Henri Verbeet
eaebef4265
vkd3d-shader/hlsl: Emit vsir from hlsl_emit_bytecode().
2025-07-28 16:10:15 +02:00
Henri Verbeet
4300e6c8b5
vkd3d-shader/ir: Allow source operands of shift operations to have different data types.
2025-07-28 16:10:15 +02:00
Henri Verbeet
b3e367b099
vkd3d-shader/tpf: Update the comment describing the data type mapping in init_sm4_lookup_tables().
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"R", "S", and "U" were removed, and "*" was added.
2025-07-24 19:12:49 +02:00
Henri Verbeet
a4c25b81c5
vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().
2025-07-23 17:25:19 +02:00
Henri Verbeet
f02405350e
vkd3d-shader/ir: Consistently use VSIR_DATA_U32 for resinfo_uint destination operands.
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Much like we do for sample_info_uint.
2025-07-23 17:23:40 +02:00
Henri Verbeet
b88be5b92b
vkd3d-shader/ir: Consistently use VSIR_DATA_U32 for sample_info_uint destination operands.
...
The HLSL compiler already did this; the TPF and DXIL parsers did not.
Previously spirv_compiler_emit_sample_info() was unable to correctly
handle VSIR_DATA_U32 destinations; the new version is arguably simpler
as well.
2025-07-23 17:23:40 +02:00
Henri Verbeet
b8c73e4a2c
vkd3d-shader/spirv: Use spirv_compiler_error() to report unhandled resinfo flags.
2025-07-23 17:23:40 +02:00
Henri Verbeet
ed2a06af35
vkd3d-shader/spirv: Use spirv_compiler_error() to report unhandled sample_info flags.
2025-07-23 17:23:40 +02:00
Henri Verbeet
7295a8d0b5
vkd3d-shader/ir: Explicitly initialise the "resource_data_type" field in vsir_instruction_init().
...
This depended on VKD3D_DATA_FLOAT/VSIR_DATA_F32 being the first
enumeration value, but that's no longer the case.
shader_dump_instruction() compares this against VSIR_DATA_F32 to
determine whether to call shader_dump_resource_data_type().
2025-07-23 17:23:01 +02:00
Henri Verbeet
795211141f
vkd3d-shader/ir: Rename VKD3D_DATA_BOOL to VSIR_DATA_BOOL.
2025-07-23 17:19:28 +02:00
Henri Verbeet
aebe64ecac
vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.
2025-07-23 17:19:28 +02:00
Henri Verbeet
f74b56622a
vkd3d-shader/ir: Rename VKD3D_DATA_CONTINUED to VSIR_DATA_CONTINUED.
2025-07-23 17:19:28 +02:00
Henri Verbeet
ca24aada9a
vkd3d-shader/ir: Rename VKD3D_DATA_MIXED to VSIR_DATA_MIXED.
2025-07-23 17:19:28 +02:00
Henri Verbeet
b055a16e03
vkd3d-shader/ir: Rename VKD3D_DATA_OPAQUE to VSIR_DATA_OPAQUE.
2025-07-23 17:19:28 +02:00
Henri Verbeet
ed695cc551
vkd3d-shader/ir: Rename VKD3D_DATA_SNORM to VSIR_DATA_SNORM.
2025-07-23 17:19:28 +02:00
Henri Verbeet
ed27427508
vkd3d-shader/ir: Rename VKD3D_DATA_UNORM to VSIR_DATA_UNORM.
2025-07-23 17:19:28 +02:00
Giovanni Mascellani
2f4be1dbb6
vkd3d-shader: Use size_t in the string buffer.
2025-07-23 17:16:47 +02:00
Giovanni Mascellani
17ffd21113
vkd3d-shader/ir: Use size_t in the instruction array.
2025-07-23 17:16:43 +02:00
Giovanni Mascellani
bb51b976df
vkd3d-shader/ir: Use size_t in the parameter allocator.
...
The idea is to, by default, use size_t for any quantity that is
a memory size or an array index.
2025-07-23 17:16:38 +02:00
Nikolay Sivov
83e54bdc0c
vkd3d-shader/hlsl: Handle HLSL_RESOURCE_SAMPLE_LOD in sm1_generate_vsir_instr_resource_load().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58063
2025-07-23 17:06:21 +02:00
Nikolay Sivov
969b6f5946
vkd3d-shader/ir: Handle TEXLDL instructions in vsir_program_lower_instructions().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58063
2025-07-23 17:02:05 +02:00
Anna (navi) Figueiredo Gomes
a7266284ee
vkd3d-shader/hlsl: Move hlsl_ir_function_decl->extern_vars to a local variable.
2025-07-23 16:56:06 +02:00