Giovanni Mascellani
1f536238a8
vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
...
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.
64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Giovanni Mascellani
2b93aae069
vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
...
There are only three cases, and while the code is longer it is also
hopefully easier to read. Moreover, an error message is casted if
we're doing something unexpected.
2024-01-29 22:33:30 +01:00
Giovanni Mascellani
378109051c
vkd3d-shader/ir: Lower monolithic switches to selection ladders.
...
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.
The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Conor McCarthy
93d7c30395
vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
2024-01-25 22:24:43 +01:00
Conor McCarthy
8ae69c745b
vkd3d-shader/spirv: Handle thread group UAV barriers.
2024-01-25 22:24:23 +01:00
Conor McCarthy
adfbecef3c
vkd3d-shader/spirv: Handle globally coherent UAVs.
2024-01-25 22:24:20 +01:00
Conor McCarthy
41cce4cbf1
vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
2024-01-24 22:37:59 +01:00
Francisco Casas
b92f6c448a
vkd3d-shader/ir: Lower texkill instructions to discard_nz.
2024-01-24 22:37:41 +01:00
Henri Verbeet
bf628f0c74
vkd3d-shader/ir: Store block names in struct vsir_program.
2024-01-23 20:27:35 +01:00
Henri Verbeet
f3c7d2d05c
vkd3d-shader/ir: Store the block count in struct vsir_program.
2024-01-23 20:27:34 +01:00
Henri Verbeet
98c6e85b33
vkd3d-shader/ir: Store control point counts in struct vsir_program.
2024-01-23 20:27:32 +01:00
Henri Verbeet
adc02eada8
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
Henri Verbeet
94ca46916a
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
Henri Verbeet
7b85cd6a31
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
2024-01-22 22:18:51 +01:00
Henri Verbeet
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Conor McCarthy
89d1ef83f4
vkd3d-shader/dxil: Load typed SRV descriptors.
2024-01-22 22:18:18 +01:00
Giovanni Mascellani
17f4afc2b5
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
2024-01-18 23:15:53 +01:00
Giovanni Mascellani
38fdf24002
vkd3d-shader: Make relative address sources mutable too.
...
They were forgotten in 78d95889bd49c6028f0c26aaec5589786381da4a.
Fixes: 78d95889bd49c6028f0c26aaec5589786381da4a
2024-01-18 23:15:35 +01:00
Conor McCarthy
efe800f7f0
vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
2024-01-18 23:15:14 +01:00
Conor McCarthy
ba1ee27b4b
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
2024-01-18 23:15:12 +01:00
Conor McCarthy
559d9d4ee0
vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
2024-01-17 22:28:41 +01:00
Conor McCarthy
b4b2b0d3ac
vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
2024-01-17 22:28:39 +01:00
Conor McCarthy
37d9dba512
vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
2024-01-17 22:28:38 +01:00
Conor McCarthy
ffc65215ba
vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
2024-01-17 22:28:36 +01:00