Commit Graph

767 Commits

Author SHA1 Message Date
Elizabeth Figura
03d02f9018 vkd3d-shader/hlsl: Write the used sampler dimension for generic samplers in the CTAB. 2025-11-10 16:18:59 +01:00
Francisco Casas
6ca05f458e vkd3d-shader/hlsl: Actually emit 0xf write masks for FOG and PSIZE destination operands. 2025-11-10 15:54:59 +01:00
Shaun Ren
58d02da892 vkd3d-shader/hlsl: Use a bool type for "new_cond" in lower_conditional_block_discard_nz().
This fixes the assertion error

    "sm4_generate_vsir_instr_expr Failed assertion: dst_type->e.numeric.type == HLSL_TYPE_BOOL"

which occurs when compiling the following HLSL shader using the ps_4_0 target profile:

    uniform float4 x;
    uniform bool b;

    float4 main() : SV_Target
    {
        if (!b)
            clip(x.x);
        else
            clip(x.y);

        return x;
    }
2025-11-10 15:51:26 +01:00
Elizabeth Figura
67d391fad8 vkd3d-shader/hlsl: Use replace_ir() for lower_discard_nz(). 2025-11-06 15:59:50 +01:00
Elizabeth Figura
88b218cae1 vkd3d-shader/hlsl: Use replace_ir() for lower_resource_load_bias(). 2025-11-06 15:59:01 +01:00
Elizabeth Figura
bf702331d9 vkd3d-shader/hlsl: Use replace_ir() for hlsl_normalize_binary_exprs(). 2025-11-06 14:10:53 +01:00
Elizabeth Figura
974db85d07 vkd3d-shader/hlsl: Use replace_ir() for fold_unary_identities(). 2025-11-06 14:10:53 +01:00
Shaun Ren
59b87c769a vkd3d-shader/hlsl: Flatten conditional blocks containing discard_neg instructions.
For any `discard_neg c` instruction in a conditional block, we replace c with
    cond ? c : 0    in a then block,
and
    cond ? 0 : c    in an else block.
2025-10-30 17:46:12 +01:00
Shaun Ren
787d49d6d8 vkd3d-shader/hlsl: Flatten conditional blocks containing discard_nz instructions.
For any `discard_nz c` instruction in a conditional block, we replace c with
    (cond && c)     in a then block,
and
    (!cond && c)    in an else block.
2025-10-30 17:46:12 +01:00
Shaun Ren
4d5a1528ab vkd3d-shader/hlsl: Flatten conditional branches containing stores.
For an if block

    if (cond)
    {
        <then_block>
    }
    else
    {
        <else_block>
    }

We flatten it by first replacing any store instruction `v[[k]] = x`
in the then_block with the following:

    1: load(v[[k]])
    2: cond ? x : @1
    3: v[[k]] = @2

Similarly, we replace any store instruction `v[[k]] = x` in the
else_block with the following:

    1: load(v[[k]])
    2: cond ? @1 : x
    3: v[[k]] = @2

Then we can concatenate <then_block> and <else_block> together and
get rid of the if block.
2025-10-30 17:46:12 +01:00
Shaun Ren
200e66ba4f vkd3d-shader/hlsl: Store the flatten type in struct hlsl_ir_if. 2025-10-30 17:46:12 +01:00
Shaun Ren
cf688f87f1 vkd3d-shader/hlsl: Cast discard_neg conditions to vec4 for d3dbc target profiles. 2025-10-30 17:46:12 +01:00
Elizabeth Figura
94c9595196 vkd3d-shader/hlsl: Use replace_ir() for fold_conditional_identities(). 2025-10-28 16:30:49 +01:00
Elizabeth Figura
1f40222a0d vkd3d-shader/hlsl: Use replace_ir() for hlsl_fold_constant_exprs(). 2025-10-28 16:30:49 +01:00
Elizabeth Figura
6e8eeb8f7a vkd3d-shader/hlsl: Use replace_ir() for hlsl_fold_constant_identities(). 2025-10-28 16:30:49 +01:00
Elizabeth Figura
bdb31a4983 vkd3d-shader/hlsl: Use replace_ir() for hlsl_fold_constant_swizzles(). 2025-10-28 16:30:49 +01:00
Elizabeth Figura
deb7a67d67 vkd3d-shader/hlsl: Introduce hlsl_block_add_constant(). 2025-10-28 16:30:49 +01:00
Elizabeth Figura
937b80f3f2 vkd3d-shader: Remove the no longer used flat_constant_count field from struct vsir_program. 2025-10-13 18:40:25 +02:00
Elizabeth Figura
db41ba557b vkd3d-shader/hlsl: Create vsir descriptor info in hlsl_parse(). 2025-10-13 18:25:05 +02:00
Elizabeth Figura
0bfed6587a vkd3d-shader/hlsl: Use replace_ir() for fold_redundant_casts(). 2025-10-09 13:21:47 +02:00
Elizabeth Figura
adc8d5cfad vkd3d-shader/hlsl: Use replace_ir() for fold_trivial_swizzles(). 2025-10-09 13:21:47 +02:00
Elizabeth Figura
2a4ac90ad2 vkd3d-shader/hlsl: Use replace_ir() for fold_swizzle_chains(). 2025-10-09 13:21:47 +02:00
Elizabeth Figura
f3522eae2e vkd3d-shader/hlsl: Rename lower_ir() to replace_ir().
We want to use it for folding passes as well, but describing these as "lowering"
is not very accurate. Use the more generic term "replace".
2025-10-09 13:21:47 +02:00
Elizabeth Figura
be31842197 vkd3d-shader/hlsl: Return a node from lower_ir().
This allows us to use the same function for "folding" passes, which usually
replace with a node other than the last one added in a block.
2025-10-09 13:20:46 +02:00
Shaun Ren
d5770cd347 vkd3d-shader/hlsl: Add support for the centroid interpolation mode in SM1. 2025-10-06 15:18:50 +02:00