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								 Francisco Casas | 19fd43214b | vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool. Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types. | 2024-04-09 12:26:59 -05:00 |  | 
			
				
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								 Francisco Casas | 9a222d2be1 | vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1. | 2024-03-27 22:37:09 +01:00 |  | 
			
				
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								 Henri Verbeet | 0715734dfb | tests/shader_runner: Add GLSL support to the GL runner. | 2024-03-19 22:57:50 +01:00 |  | 
			
				
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								 Francisco Casas | e9a4758648 | vkd3d-shader/hlsl: Implement SM1 comparison operators. | 2024-03-14 22:49:29 +01:00 |  | 
			
				
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								 Francisco Casas | 2b06bcc615 | tests: Check that -0.0f is not less than 0.0f. | 2024-03-11 22:09:44 +01:00 |  | 
			
				
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								 Francisco Casas | 308c7941d4 | tests: Test comparison and logic operators on SM1 vertex shaders. Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c. | 2024-03-11 22:09:43 +01:00 |  |