Henri Verbeet
9ddb815127
vkd3d-shader/ir: Rename struct vkd3d_shader_src_param to struct vsir_src_operand.
2025-12-04 19:22:30 +01:00
Henri Verbeet
59c8c1b8fa
vkd3d-shader/ir: Rename struct vkd3d_shader_dst_param to struct vsir_dst_operand.
2025-12-04 19:21:37 +01:00
Giovanni Mascellani
90196f7d01
vkd3d-shader/dxil: Remove sm6_parser_emit_unhandled().
...
It's currently useless, when there is a failure we drop out of
sm6_parser_function_init() before even checking what the current
instruction or value looks like.
2025-12-03 15:23:10 +01:00
Giovanni Mascellani
f64432d4ec
vkd3d-shader/dxil: Take the record from the function emission state in sm6_parser_emit_call().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
c2ff59e80b
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_br().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
2855f2d605
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_br().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
83ebe58984
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_binop().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
5d51d89ef1
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_binop().
2025-12-03 15:15:59 +01:00
Giovanni Mascellani
be31451ae9
vkd3d: Rename the struct vkd3d_device_descriptor_limits fields.
...
They do not represent the raw Vulkan resource limits, but the
emulated d3d12 limits depending on the Vulkan limits. Therefore
name them according to d3d12.
2025-12-03 15:14:16 +01:00
Giovanni Mascellani
443f4bc056
vkd3d: Remove unused field storage_buffer_max_descriptors from vkd3d_device_descriptor_limits.
2025-12-03 15:12:35 +01:00
Giovanni Mascellani
7c6c176a7c
tests: Do not put storage buffer descriptors in the descriptor pool.
...
They are never used.
2025-12-03 15:11:23 +01:00
Giovanni Mascellani
f9f8b3a5a4
tests/d3dbc: Relax the precision for some nrm tests.
...
That's needed on my NVIDIA RTX 4060 Mobile.
2025-12-02 14:31:19 +01:00
Henri Verbeet
e0c23624f2
vkd3d-shader/ir: Lower VSIR_OP_LRP instructions.
2025-12-02 14:29:01 +01:00
Henri Verbeet
355a88b564
tests/d3dbc: Add some tests for lrp instructions.
2025-12-02 14:29:01 +01:00
Giovanni Mascellani
63c71efb6e
tests/hlsl: Fix the render target format for arithmetic-float-uniform.shader_test.
2025-12-02 14:27:34 +01:00
Giovanni Mascellani
1e4764d555
vkd3d-shader/dxil: Parse the f32 denormalization mode.
2025-12-02 14:26:16 +01:00
Giovanni Mascellani
e99b29d203
tests/hlsl: Test the default denormalized mode.
2025-12-02 14:14:12 +01:00
Giovanni Mascellani
193cf51a59
vkd3d-shader/dxil: Set the attribute group count to zero if allocation fails.
2025-12-02 14:04:24 +01:00
Giovanni Mascellani
90a38d6c0e
vkd3d-shader/dxil: Parse parameter attribute records.
2025-12-02 14:02:18 +01:00
Giovanni Mascellani
3058958d8b
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
eeb3592379
vkd3d-shader/dxil: Handle allocation failure in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
9457dc9c75
vkd3d-shader/dxil: Take the record from the function emission state in sm6_parser_emit_atomicrmw().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
26f9644fb6
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_alloca().
...
I think the main argument for preallocating instructions and
passing them to helpers is that this simplifies error handling.
However it seems that the simplification is close to negligible,
while the current solution makes it harder to use the iterator
abstraction layer for the instruction array, and it also makes
the code harder to read and check.
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
3b9fbe3e4a
vkd3d-shader/dxil: Pass function emission state to sm6_parser_emit_alloca().
2025-12-02 13:39:44 +01:00
Giovanni Mascellani
6a3f360a2b
vkd3d-shader/dxil: Move the function emission state outside the opcode switch.
2025-12-02 13:39:44 +01:00