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vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
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Notes:
Henri Verbeet
2024-07-30 16:37:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/968
@ -469,6 +469,7 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
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return ret;
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break;
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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case VKD3DSIH_DCL_TEMPS:
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vkd3d_shader_instruction_make_nop(ins);
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@ -10473,7 +10473,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_WAVE_READ_LANE_FIRST:
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spirv_compiler_emit_wave_read_lane_first(compiler, instruction);
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break;
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_INPUT_SGV:
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