From ffc3fe877d0d8c012f94b65433ab47d9abf918ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 21 Sep 2016 15:14:01 +0200 Subject: [PATCH] tests: Add test for creating command queue. --- tests/d3d12.c | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 7146c8de..f1404a4a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -51,6 +51,13 @@ typedef int HRESULT; #define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x)) +#define get_refcount(a) get_refcount_((IUnknown *)a) +static ULONG get_refcount_(IUnknown *iface) +{ + IUnknown_AddRef(iface); + return IUnknown_Release(iface); +} + #define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c) static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, BOOL supported) { @@ -237,6 +244,54 @@ static void test_check_feature_support(void) ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); } +static void test_create_command_queue(void) +{ + D3D12_COMMAND_QUEUE_DESC desc, result_desc; + ID3D12Device *device, *tmp_device; + ID3D12CommandQueue *queue; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; + desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL; + desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; + desc.NodeMask = 0; + hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue); + ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr); + + refcount = get_refcount(device); + ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); + hr = ID3D12CommandQueue_GetDevice(queue, &IID_ID3D12Device, (void **)&tmp_device); + ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr); + refcount = get_refcount(device); + ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); + refcount = ID3D12Device_Release(tmp_device); + ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + check_interface(queue, &IID_ID3D12Object, TRUE); + check_interface(queue, &IID_ID3D12DeviceChild, TRUE); + check_interface(queue, &IID_ID3D12Pageable, TRUE); + check_interface(queue, &IID_ID3D12CommandQueue, TRUE); + + result_desc = ID3D12CommandQueue_GetDesc(queue); + ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type); + ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority); + ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags); + ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask); + + refcount = ID3D12CommandQueue_Release(queue); + ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount); + + refcount = ID3D12Device_Release(device); + ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); +} + START_TEST(d3d12) { ID3D12Debug *debug; @@ -250,4 +305,5 @@ START_TEST(d3d12) test_create_device(); test_node_count(); test_check_feature_support(); + test_create_command_queue(); }