tests/hlsl: Mark a denormalization mode test as todo on Intel.

It behaves the same as llvmpipe.
This commit is contained in:
Giovanni Mascellani
2025-11-15 18:36:39 +01:00
committed by Henri Verbeet
parent 124bdae77c
commit ffbf0320ba
Notes: Henri Verbeet 2025-11-17 15:29:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1831
6 changed files with 23 additions and 2 deletions

View File

@@ -537,12 +537,12 @@ uint4 main() : SV_Target
denorm preserve
uniform 0 uint64_t2 0x0031fa182c40c60d 0 % f64(1e-307, 0)
draw quad
todo(llvmpipe) probe (0, 0) u64(0x0000b8157268fdaf, 0x009c16c5c5253574) % f64(1e-309, 9.999999999999999e-306)
todo(llvmpipe | intel) probe (0, 0) u64(0x0000b8157268fdaf, 0x009c16c5c5253574) % f64(1e-309, 9.999999999999999e-306)
denorm ftz
uniform 0 uint64_t2 0x0031fa182c40c60d 0 % f64(1e-307, 0)
draw quad
todo(llvmpipe) probe (0, 0) u64(0x0000b8157268fdaf, 0x009c16c5c5253574) % f64(1e-309, 9.999999999999999e-306)
todo(llvmpipe | intel) probe (0, 0) u64(0x0000b8157268fdaf, 0x009c16c5c5253574) % f64(1e-309, 9.999999999999999e-306)
[require]
shader model >= 6.2