vkd3d: Avoid printing FIXME() about error blobs unnecessarily.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-02-06 12:38:06 +01:00
committed by Alexandre Julliard
parent 0641229e0e
commit ffbe7e7191
2 changed files with 6 additions and 5 deletions

View File

@@ -9728,14 +9728,16 @@ static void test_root_signature_deserialization_(unsigned int line, const DWORD
static void test_root_signature_serialization_(unsigned int line, const DWORD *code, size_t code_size,
const D3D12_ROOT_SIGNATURE_DESC *desc)
{
ID3DBlob *blob, *error_blob;
DWORD *blob_buffer;
size_t blob_size;
ID3DBlob *blob;
unsigned int i;
HRESULT hr;
hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL);
error_blob = (ID3DBlob *)0xdeadbeef;
hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, &error_blob);
ok_(line)(hr == S_OK, "Failed to serialize root signature, hr %#x.\n", hr);
ok_(line)(!error_blob, "Got unexpected error blob %p.\n", error_blob);
blob_buffer = ID3D10Blob_GetBufferPointer(blob);
blob_size = ID3D10Blob_GetBufferSize(blob);