vkd3d: Avoid printing FIXME() about error blobs unnecessarily.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-02-06 12:38:06 +01:00
committed by Alexandre Julliard
parent 0641229e0e
commit ffbe7e7191
2 changed files with 6 additions and 5 deletions

View File

@@ -343,16 +343,15 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_sig
}
if (error_blob)
{
FIXME("Ignoring error blob %p.\n", error_blob);
*error_blob = NULL;
}
if ((ret = vkd3d_shader_serialize_root_signature(
(const struct vkd3d_root_signature_desc *)root_signature_desc,
(enum vkd3d_root_signature_version)version, &dxbc)) < 0)
{
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
if (error_blob)
FIXME("Ignoring error blob %p.\n", error_blob);
return hresult_from_vkd3d_result(ret);
}