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vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
0641229e0e
commit
ffbe7e7191
@@ -343,16 +343,15 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_sig
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}
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if (error_blob)
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{
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FIXME("Ignoring error blob %p.\n", error_blob);
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*error_blob = NULL;
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}
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if ((ret = vkd3d_shader_serialize_root_signature(
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(const struct vkd3d_root_signature_desc *)root_signature_desc,
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(enum vkd3d_root_signature_version)version, &dxbc)) < 0)
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{
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WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
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if (error_blob)
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FIXME("Ignoring error blob %p.\n", error_blob);
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return hresult_from_vkd3d_result(ret);
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}
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