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vkd3d: Recognise newer memory properties in debug_vk_memory_property_flags().
The two _AMD properties would require bumping the version of the Vulkan headers we require; that doesn't seem worth it for making a FIXME go away. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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8547174397
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@ -717,7 +717,7 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags)
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
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{
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{
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char buffer[200];
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char buffer[320];
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buffer[0] = '\0';
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buffer[0] = '\0';
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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@ -726,6 +726,11 @@ const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_PROTECTED_BIT)
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#undef FLAG_TO_STR
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#define FLAG_TO_STR(f, n) if (flags & f) { strcat(buffer, " | "#n); flags &= ~f; }
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FLAG_TO_STR(0x40, VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD)
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FLAG_TO_STR(0x80, VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD)
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#undef FLAG_TO_STR
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#undef FLAG_TO_STR
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if (flags)
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if (flags)
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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