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vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
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Notes:
Henri Verbeet
2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
@ -513,6 +513,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_FRC:
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case VKD3DSIH_FRC:
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msl_intrinsic(gen, ins, "fract");
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msl_intrinsic(gen, ins, "fract");
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break;
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break;
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case VKD3DSIH_FTOI:
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msl_cast(gen, ins, "int");
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break;
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case VKD3DSIH_GEO:
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case VKD3DSIH_GEO:
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msl_relop(gen, ins, ">=");
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msl_relop(gen, ins, ">=");
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break;
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break;
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@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 10.3 11.5 12.8 13.1
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uniform 0 float4 10.3 11.5 12.8 13.1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10, 11, 12, 0)
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probe (0, 0) rgba (10, 11, 12, 0)
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@ -40,7 +40,7 @@ if(sm>=4) uniform 0 float 2.6
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if(sm>=4) uniform 1 int -2
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if(sm>=4) uniform 1 int -2
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float -3.6
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if(sm>=4) uniform 3 float -3.6
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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