vkd3d-shader/msl: Implement VKD3DSIH_FTOI.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 16409569fd
commit ffbade9ed1
Notes: Henri Verbeet 2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
2 changed files with 5 additions and 2 deletions

View File

@@ -513,6 +513,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_FRC:
msl_intrinsic(gen, ins, "fract");
break;
case VKD3DSIH_FTOI:
msl_cast(gen, ins, "int");
break;
case VKD3DSIH_GEO:
msl_relop(gen, ins, ">=");
break;