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vkd3d-shader/ir: Do not decide the control flow type on NOPs.
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Notes:
Henri Verbeet
2024-09-05 16:38:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1043
@ -6243,12 +6243,13 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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/* We support two different control flow types in shaders:
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/* We support two different control flow types in shaders:
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* block-based, like DXIL and SPIR-V, and structured, like D3DBC
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* block-based, like DXIL and SPIR-V, and structured, like D3DBC
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* and TPF. The shader is detected as block-based when its first
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* and TPF. The shader is detected as block-based when its first
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* instruction, except for DCL_* and phases, is a LABEL. Currently
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* instruction, except for NOP, DCL_* and phases, is a LABEL.
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* we mandate that each shader is either purely block-based or
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* Currently we mandate that each shader is either purely block-based or
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* purely structured. In principle we could allow structured
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* purely structured. In principle we could allow structured
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* constructs in a block, provided they are confined in a single
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* constructs in a block, provided they are confined in a single
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* block, but need for that hasn't arisen yet, so we don't. */
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* block, but need for that hasn't arisen yet, so we don't. */
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if (ctx->cf_type == CF_TYPE_UNKNOWN && !vsir_instruction_is_dcl(instruction))
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if (ctx->cf_type == CF_TYPE_UNKNOWN && instruction->opcode != VKD3DSIH_NOP
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&& !vsir_instruction_is_dcl(instruction))
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{
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{
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if (instruction->opcode == VKD3DSIH_LABEL)
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if (instruction->opcode == VKD3DSIH_LABEL)
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ctx->cf_type = CF_TYPE_BLOCKS;
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ctx->cf_type = CF_TYPE_BLOCKS;
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