vkd3d-shader/dxil: Support null constant arrays.

This commit is contained in:
Conor McCarthy
2023-11-14 16:17:47 +10:00
committed by Alexandre Julliard
parent 69c3946c85
commit ffae57eb8d
Notes: Alexandre Julliard 2023-12-07 22:47:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
3 changed files with 10 additions and 6 deletions

View File

@@ -795,6 +795,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
icb->data_type = VKD3D_DATA_FLOAT;
icb->component_count = VKD3D_VEC4_SIZE;
icb->element_count = icb_size / VKD3D_VEC4_SIZE;
icb->is_null = false;
memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
shader_instruction_array_add_icb(&priv->p.instructions, icb);
ins->declaration.icb = icb;