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vkd3d-shader/dxil: Support null constant arrays.
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committed by
Alexandre Julliard
parent
69c3946c85
commit
ffae57eb8d
Notes:
Alexandre Julliard
2023-12-07 22:47:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
@@ -795,6 +795,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
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icb->data_type = VKD3D_DATA_FLOAT;
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icb->component_count = VKD3D_VEC4_SIZE;
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icb->element_count = icb_size / VKD3D_VEC4_SIZE;
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icb->is_null = false;
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memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
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shader_instruction_array_add_icb(&priv->p.instructions, icb);
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ins->declaration.icb = icb;
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