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vkd3d-shader/hlsl: Support coarse derivates.
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Notes:
Alexandre Julliard
2023-07-04 23:24:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/224
@ -2339,7 +2339,9 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_DSX] = "dsx",
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[HLSL_OP1_DSX] = "dsx",
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[HLSL_OP1_DSX_COARSE] = "dsx_coarse",
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[HLSL_OP1_DSY] = "dsy",
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[HLSL_OP1_DSY] = "dsy",
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[HLSL_OP1_DSY_COARSE] = "dsy_coarse",
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[HLSL_OP1_EXP2] = "exp2",
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[HLSL_OP1_EXP2] = "exp2",
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[HLSL_OP1_FRACT] = "fract",
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[HLSL_OP1_FRACT] = "fract",
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[HLSL_OP1_LOG2] = "log2",
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[HLSL_OP1_LOG2] = "log2",
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@ -502,7 +502,9 @@ enum hlsl_ir_expr_op
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HLSL_OP1_COS,
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HLSL_OP1_COS,
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_DSX,
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HLSL_OP1_DSX,
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HLSL_OP1_DSX_COARSE,
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HLSL_OP1_DSY,
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HLSL_OP1_DSY,
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HLSL_OP1_DSY_COARSE,
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HLSL_OP1_EXP2,
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HLSL_OP1_EXP2,
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HLSL_OP1_FLOOR,
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HLSL_OP1_FLOOR,
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HLSL_OP1_FRACT,
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HLSL_OP1_FRACT,
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@ -2670,6 +2670,17 @@ static bool intrinsic_ddx(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX, arg, loc);
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX, arg, loc);
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}
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}
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static bool intrinsic_ddx_coarse(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX_COARSE, arg, loc);
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}
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static bool intrinsic_ddy(struct hlsl_ctx *ctx,
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static bool intrinsic_ddy(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@ -2681,6 +2692,17 @@ static bool intrinsic_ddy(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY, arg, loc);
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY, arg, loc);
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}
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}
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static bool intrinsic_ddy_coarse(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY_COARSE, arg, loc);
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}
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static bool intrinsic_distance(struct hlsl_ctx *ctx,
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static bool intrinsic_distance(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@ -3541,7 +3563,9 @@ intrinsic_functions[] =
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{"cos", 1, true, intrinsic_cos},
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{"cos", 1, true, intrinsic_cos},
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{"cross", 2, true, intrinsic_cross},
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{"cross", 2, true, intrinsic_cross},
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{"ddx", 1, true, intrinsic_ddx},
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{"ddx", 1, true, intrinsic_ddx},
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{"ddx_coarse", 1, true, intrinsic_ddx_coarse},
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{"ddy", 1, true, intrinsic_ddy},
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{"ddy", 1, true, intrinsic_ddy},
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{"ddy_coarse", 1, true, intrinsic_ddy_coarse},
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{"distance", 2, true, intrinsic_distance},
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{"distance", 2, true, intrinsic_distance},
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{"dot", 2, true, intrinsic_dot},
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{"dot", 2, true, intrinsic_dot},
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{"exp", 1, true, intrinsic_exp},
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{"exp", 1, true, intrinsic_exp},
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@ -4370,11 +4370,21 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTX, &expr->node, arg1, 0);
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTX, &expr->node, arg1, 0);
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break;
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break;
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case HLSL_OP1_DSX_COARSE:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM5_OP_DERIV_RTX_COARSE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_DSY:
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case HLSL_OP1_DSY:
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assert(type_is_float(dst_type));
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTY, &expr->node, arg1, 0);
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTY, &expr->node, arg1, 0);
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break;
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break;
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case HLSL_OP1_DSY_COARSE:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM5_OP_DERIV_RTY_COARSE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_EXP2:
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case HLSL_OP1_EXP2:
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assert(type_is_float(dst_type));
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
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@ -43,7 +43,7 @@ probe (150, 150) rgba (-226.0, -47.0, 45.0, 0.0)
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shader model >= 5.0
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shader model >= 5.0
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[pixel shader todo]
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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float4 main(float4 pos : sv_position) : sv_target
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{
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{
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pos /= 10.0;
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pos /= 10.0;
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@ -55,7 +55,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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