vkd3d-shader/hlsl: Support coarse derivates.

This commit is contained in:
Francisco Casas
2023-06-19 15:29:58 -04:00
committed by Alexandre Julliard
parent dc84afe73a
commit ff31284f8d
Notes: Alexandre Julliard 2023-07-04 23:24:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/224
5 changed files with 40 additions and 2 deletions

View File

@@ -43,7 +43,7 @@ probe (150, 150) rgba (-226.0, -47.0, 45.0, 0.0)
shader model >= 5.0
[pixel shader todo]
[pixel shader]
float4 main(float4 pos : sv_position) : sv_target
{
pos /= 10.0;
@@ -55,7 +55,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo draw quad
draw quad
probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)