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vkd3d-shader/hlsl: Support coarse derivates.
This commit is contained in:
committed by
Alexandre Julliard
parent
dc84afe73a
commit
ff31284f8d
Notes:
Alexandre Julliard
2023-07-04 23:24:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/224
@@ -2339,7 +2339,9 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_DSX] = "dsx",
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[HLSL_OP1_DSX_COARSE] = "dsx_coarse",
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[HLSL_OP1_DSY] = "dsy",
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[HLSL_OP1_DSY_COARSE] = "dsy_coarse",
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[HLSL_OP1_EXP2] = "exp2",
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[HLSL_OP1_FRACT] = "fract",
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[HLSL_OP1_LOG2] = "log2",
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