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vkd3d: Implement output merger logic ops.
Using vk_logic_op_from_d3d12() from a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
90d564f798
commit
fed21a1245
@@ -31155,7 +31155,6 @@ static void test_output_merger_logic_op(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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todo_if(do_test && tests[i].logic_op != D3D12_LOGIC_OP_COPY)
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check_sub_resource_uint(context.render_target, 0, queue, command_list,
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do_test ? tests[i].expected_colour : 0x00ff00ff, 1);
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reset_command_list(command_list, context.allocator);
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