mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Implement committed texture resources.
This commit is contained in:
parent
e43af70de1
commit
fec147c2cb
@ -819,8 +819,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
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struct d3d12_resource *object;
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struct d3d12_resource *object;
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HRESULT hr;
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HRESULT hr;
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FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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"optimized_clear_value %p, riid %s, resource %p stub!\n",
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"optimized_clear_value %p, riid %s, resource %p.\n",
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iface, heap_properties, heap_flags, desc, initial_state,
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iface, heap_properties, heap_flags, desc, initial_state,
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optimized_clear_value, debugstr_guid(riid), resource);
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optimized_clear_value, debugstr_guid(riid), resource);
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@ -22,6 +22,236 @@
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#include "vkd3d_private.h"
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#include "vkd3d_private.h"
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static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
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{
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switch (dimension)
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{
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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return VK_IMAGE_TYPE_1D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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return VK_IMAGE_TYPE_2D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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return VK_IMAGE_TYPE_3D;
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default:
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ERR("Invalid resource dimension %#x.\n", dimension);
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return VK_IMAGE_TYPE_2D;
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}
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}
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static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
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{
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switch (desc->Count)
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{
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case 1:
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return VK_SAMPLE_COUNT_1_BIT;
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case 2:
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return VK_SAMPLE_COUNT_2_BIT;
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case 4:
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return VK_SAMPLE_COUNT_4_BIT;
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case 8:
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return VK_SAMPLE_COUNT_8_BIT;
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case 16:
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return VK_SAMPLE_COUNT_16_BIT;
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case 32:
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return VK_SAMPLE_COUNT_32_BIT;
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case 64:
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return VK_SAMPLE_COUNT_64_BIT;
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default:
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FIXME("Unhandled sample count %u.\n", desc->Count);
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return VK_SAMPLE_COUNT_1_BIT;
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}
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}
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkImageCreateInfo image_info;
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VkResult vr;
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = NULL;
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image_info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
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image_info.format = vk_format_from_dxgi_format(desc->Format);
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image_info.extent.width = desc->Width;
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image_info.extent.height = desc->Height;
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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{
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image_info.extent.depth = desc->DepthOrArraySize;
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image_info.arrayLayers = 1;
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}
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else
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{
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image_info.extent.depth = 1;
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image_info.arrayLayers = desc->DepthOrArraySize;
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}
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image_info.mipLevels = desc->MipLevels;
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image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
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if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
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{
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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}
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else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR)
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{
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image_info.tiling = VK_IMAGE_TILING_LINEAR;
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}
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else
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{
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FIXME("Unsupported layout %#x.\n", desc->Layout);
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return E_NOTIMPL;
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}
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image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
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{
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image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
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}
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
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{
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image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
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}
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
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image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
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FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS.\n");
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = NULL;
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image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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FIXME("Ignoring initial state %#x.\n", initial_state);
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if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->vk_image))))
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{
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WARN("Failed to create Vulkan image, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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TRACE("Created Vulkan image for resource %p.\n", resource);
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return S_OK;
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}
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
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VkMemoryPropertyFlags required_flags;
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unsigned int i;
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switch (heap_properties->Type)
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{
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case D3D12_HEAP_TYPE_DEFAULT:
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required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D12_HEAP_TYPE_UPLOAD:
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case D3D12_HEAP_TYPE_READBACK:
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required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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break;
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default:
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FIXME("Unsupported heap type %#x.\n", heap_properties->Type);
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return ~0u;
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}
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for (i = 0; i < memory_info->memoryTypeCount; ++i)
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{
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if (!(memory_type_mask & (1u << i)))
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continue;
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if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
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return i;
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}
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return ~0u;
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}
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static HRESULT vkd3d_allocate_image_memory(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryRequirements memory_requirements;
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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assert(D3D12_RESOURCE_DIMENSION_TEXTURE1D <= resource->desc.Dimension
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&& resource->desc.Dimension <= D3D12_RESOURCE_DIMENSION_TEXTURE3D);
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VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->vk_image, &memory_requirements));
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TRACE("Memory requirements: size %s, alignment %s.\n",
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debugstr_uint64(memory_requirements.size), debugstr_uint64(memory_requirements.alignment));
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = NULL;
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allocate_info.allocationSize = memory_requirements.size;
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allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
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memory_requirements.memoryTypeBits, heap_properties, heap_flags);
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if (allocate_info.memoryTypeIndex == ~0u)
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{
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ERR("Failed to find memory type.\n");
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return E_FAIL;
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}
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TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
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if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, &resource->vk_memory))))
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{
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WARN("Failed to allocate memory, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, resource->vk_image, resource->vk_memory, 0))))
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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resource->vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static void vkd3d_destroy_resource(struct d3d12_resource *resource, struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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switch (resource->desc.Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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FIXME("Unhandled buffer resource.\n");
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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VK_CALL(vkDestroyImage(device->vk_device, resource->vk_image, NULL));
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break;
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default:
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ERR("Invalid resource dimension %#x.\n", resource->desc.Dimension);
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break;
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}
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if (resource->vk_memory)
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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}
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/* ID3D12Resource */
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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{
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@ -71,6 +301,7 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
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{
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{
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struct d3d12_device *device = resource->device;
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struct d3d12_device *device = resource->device;
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vkd3d_destroy_resource(resource, device);
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vkd3d_free(resource);
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vkd3d_free(resource);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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@ -210,18 +441,50 @@ static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
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d3d12_resource_GetHeapProperties,
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d3d12_resource_GetHeapProperties,
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};
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};
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static void d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
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static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value)
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const D3D12_CLEAR_VALUE *optimized_clear_value)
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{
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{
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HRESULT hr;
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->refcount = 1;
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resource->refcount = 1;
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resource->desc = *desc;
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resource->desc = *desc;
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if (optimized_clear_value)
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FIXME("Ignoring optimized clear value.\n");
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switch (desc->Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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FIXME("Unhandled buffer resource.\n");
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resource->vk_memory = VK_NULL_HANDLE;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags,
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desc, initial_state)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
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{
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vkd3d_destroy_resource(resource, device);
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return hr;
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}
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break;
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default:
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WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension);
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return E_INVALIDARG;
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}
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resource->device = device;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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return S_OK;
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}
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}
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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@ -230,12 +493,17 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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{
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struct d3d12_resource *object;
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struct d3d12_resource *object;
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HRESULT hr;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
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if (FAILED(hr = d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value);
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desc, initial_state, optimized_clear_value)))
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{
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vkd3d_free(object);
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return hr;
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}
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TRACE("Created committed resource %p.\n", object);
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TRACE("Created committed resource %p.\n", object);
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|
|
||||||
|
@ -131,6 +131,30 @@ const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
|
|||||||
return vkd3d_dbg_sprintf("%s", &buffer[3]);
|
return vkd3d_dbg_sprintf("%s", &buffer[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkFormat vk_format_from_dxgi_format(DXGI_FORMAT format)
|
||||||
|
{
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||||||
|
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||||
|
case DXGI_FORMAT_R32G32B32A32_UINT:
|
||||||
|
return VK_FORMAT_R32G32B32A32_UINT;
|
||||||
|
case DXGI_FORMAT_R32G32B32A32_SINT:
|
||||||
|
return VK_FORMAT_R32G32B32A32_SINT;
|
||||||
|
case DXGI_FORMAT_R32G32B32_FLOAT:
|
||||||
|
return VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||||
|
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
case DXGI_FORMAT_R32_FLOAT:
|
||||||
|
return VK_FORMAT_R32_SFLOAT;
|
||||||
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||||
|
return VK_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
default:
|
||||||
|
FIXME("Unhandled format %#x.\n", format);
|
||||||
|
return VK_FORMAT_UNDEFINED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT hresult_from_vk_result(VkResult vr)
|
HRESULT hresult_from_vk_result(VkResult vr)
|
||||||
{
|
{
|
||||||
switch (vr)
|
switch (vr)
|
||||||
|
@ -50,6 +50,9 @@ struct d3d12_resource
|
|||||||
|
|
||||||
D3D12_RESOURCE_DESC desc;
|
D3D12_RESOURCE_DESC desc;
|
||||||
|
|
||||||
|
VkImage vk_image;
|
||||||
|
VkDeviceMemory vk_memory;
|
||||||
|
|
||||||
struct d3d12_device *device;
|
struct d3d12_device *device;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -179,6 +182,8 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
|
|||||||
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
|
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
|
||||||
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
|
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
|
VkFormat vk_format_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
static inline void *vkd3d_malloc(size_t size)
|
static inline void *vkd3d_malloc(size_t size)
|
||||||
{
|
{
|
||||||
void *ptr;
|
void *ptr;
|
||||||
|
Loading…
Reference in New Issue
Block a user