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libs/vkd3d: Implement committed texture resources.
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@@ -819,8 +819,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
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struct d3d12_resource *object;
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HRESULT hr;
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FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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"optimized_clear_value %p, riid %s, resource %p stub!\n",
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TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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"optimized_clear_value %p, riid %s, resource %p.\n",
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iface, heap_properties, heap_flags, desc, initial_state,
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optimized_clear_value, debugstr_guid(riid), resource);
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