libs/vkd3d: Implement committed texture resources.

This commit is contained in:
Józef Kucia
2016-09-27 12:13:37 +02:00
parent e43af70de1
commit fec147c2cb
4 changed files with 302 additions and 5 deletions

View File

@@ -819,8 +819,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
struct d3d12_resource *object;
HRESULT hr;
FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, riid %s, resource %p stub!\n",
TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, riid %s, resource %p.\n",
iface, heap_properties, heap_flags, desc, initial_state,
optimized_clear_value, debugstr_guid(riid), resource);