vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.

This commit is contained in:
Conor McCarthy
2023-06-15 11:53:48 +10:00
committed by Alexandre Julliard
parent 696fc12061
commit fe5e821cca
Notes: Alexandre Julliard 2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
3 changed files with 61 additions and 3 deletions

View File

@@ -27,8 +27,8 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (-0.125, -0.375, 0.375, -0.125)
uniform 0 uint 2
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (-0.375, 0.125, 0.125, 0.375)