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vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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Notes:
Henri Verbeet
2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -59,7 +59,7 @@
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#define VKD3D_VEC4_SIZE 4
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#define VKD3D_DVEC2_SIZE 2
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#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_UINT64 + 1)
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#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_INT16 + 1)
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#define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1)
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#define VKD3D_MAX_STREAM_COUNT 4
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