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vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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Notes:
Henri Verbeet
2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -3375,7 +3375,8 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler,
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"Vectors of bool type are not supported.");
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return vkd3d_spirv_get_op_undef(builder, type_id);
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default:
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FIXME("Unhandled component_type %#x.\n", component_type);
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
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"Unhandled component_type %#x.", component_type);
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return vkd3d_spirv_get_op_undef(builder, type_id);
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}
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