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vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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Notes:
Henri Verbeet
2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -8520,10 +8520,13 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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{
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_SHADER_COMPONENT_INT16:
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case VKD3D_SHADER_COMPONENT_UINT16:
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integer_type = true;
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break;
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_SHADER_COMPONENT_FLOAT16:
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break;
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default:
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