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vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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Notes:
Henri Verbeet
2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -2069,15 +2069,22 @@ static const char *get_component_type_name(enum vkd3d_shader_component_type type
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{
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switch (type)
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{
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case VKD3D_SHADER_COMPONENT_VOID: return "void";
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case VKD3D_SHADER_COMPONENT_UINT: return "uint";
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case VKD3D_SHADER_COMPONENT_INT: return "int";
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case VKD3D_SHADER_COMPONENT_FLOAT: return "float";
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case VKD3D_SHADER_COMPONENT_BOOL: return "bool";
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case VKD3D_SHADER_COMPONENT_DOUBLE: return "double";
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case VKD3D_SHADER_COMPONENT_UINT64: return "uint64";
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default: return "??";
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case VKD3D_SHADER_COMPONENT_VOID: return "void";
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case VKD3D_SHADER_COMPONENT_UINT: return "uint";
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case VKD3D_SHADER_COMPONENT_INT: return "int";
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case VKD3D_SHADER_COMPONENT_FLOAT: return "float";
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case VKD3D_SHADER_COMPONENT_BOOL: return "bool";
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case VKD3D_SHADER_COMPONENT_DOUBLE: return "double";
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case VKD3D_SHADER_COMPONENT_UINT64: return "uint64";
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case VKD3D_SHADER_COMPONENT_INT64: return "int64";
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case VKD3D_SHADER_COMPONENT_FLOAT16: return "float16";
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case VKD3D_SHADER_COMPONENT_UINT16: return "uint16";
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case VKD3D_SHADER_COMPONENT_INT16: return "int16";
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case VKD3D_SHADER_COMPONENT_TYPE_FORCE_32BIT:
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break;
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}
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return "??";
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}
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static const char *get_minimum_precision_name(enum vkd3d_shader_minimum_precision prec)
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