vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.

Which incidentally matches the I/O signatures from the DXBC container.
This commit is contained in:
Henri Verbeet
2025-02-05 17:54:39 +01:00
parent f5d702b09a
commit fe4143ad19
Notes: Henri Verbeet 2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
6 changed files with 50 additions and 14 deletions

View File

@@ -2286,6 +2286,14 @@ enum vkd3d_shader_component_type
VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
/** 64-bit unsigned integer. \since 1.11 */
VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
/** 64-bit signed integer. \since 1.16 */
VKD3D_SHADER_COMPONENT_INT64 = 0x7,
/** 16-bit IEEE floating-point. \since 1.16 */
VKD3D_SHADER_COMPONENT_FLOAT16 = 0x8,
/** 16-bit unsigned integer. \since 1.16 */
VKD3D_SHADER_COMPONENT_UINT16 = 0x9,
/** 16-bit signed integer. \since 1.16 */
VKD3D_SHADER_COMPONENT_INT16 = 0xa,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
};