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vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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Notes:
Henri Verbeet
2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -2286,6 +2286,14 @@ enum vkd3d_shader_component_type
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VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
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/** 64-bit unsigned integer. \since 1.11 */
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VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
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/** 64-bit signed integer. \since 1.16 */
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VKD3D_SHADER_COMPONENT_INT64 = 0x7,
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/** 16-bit IEEE floating-point. \since 1.16 */
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VKD3D_SHADER_COMPONENT_FLOAT16 = 0x8,
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/** 16-bit unsigned integer. \since 1.16 */
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VKD3D_SHADER_COMPONENT_UINT16 = 0x9,
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/** 16-bit signed integer. \since 1.16 */
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VKD3D_SHADER_COMPONENT_INT16 = 0xa,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
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};
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