From fe33ddcb9eb1c04a52be4d2daf2632073e55a214 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 4 Jun 2019 14:29:00 +0200 Subject: [PATCH] tests: Add test for buffer NULL SRV. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 5c445632..024a956a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -17007,6 +17007,29 @@ static void test_null_srv(void) 0x001020f2, 0x00000000, 0x00208a46, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps_ld = {ps_ld_code, sizeof(ps_ld_code)}; + static const DWORD ps_buffer_code[] = + { +#if 0 + ByteAddressBuffer t; + + uint location; + + float4 main(float4 position : SV_Position) : SV_Target + { + return t.Load(location); + } +#endif + 0x43425844, 0x70170f6b, 0x16097169, 0x714f155c, 0x1e3d860f, 0x00000001, 0x00000118, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000007c, 0x00000050, + 0x0000001f, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x030000a1, 0x00107000, + 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x8a0000a5, 0x800002c2, + 0x00199983, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00107006, 0x00000000, + 0x05000056, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_buffer = {ps_buffer_code, sizeof(ps_buffer_code)}; static const DXGI_FORMAT formats[] = { DXGI_FORMAT_R32_FLOAT, @@ -17112,6 +17135,43 @@ static void test_null_srv(void) D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + /* buffer */ + ID3D12PipelineState_Release(context.pipeline_state); + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, context.render_target_desc.Format, NULL, &ps_buffer, NULL); + reset_command_list(command_list, context.allocator); + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + memset(&srv_desc, 0, sizeof(srv_desc)); + srv_desc.Format = DXGI_FORMAT_R32_TYPELESS; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 1024; + srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; + ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc, + ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap)); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap); + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, + ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap)); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + location.x = 0; + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &location, 0); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + ID3D12DescriptorHeap_Release(heap); destroy_test_context(&context); }