mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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tests/shader_runner: Factor out a resource_desc structure.
This commit is contained in:
committed by
Henri Verbeet
parent
fa570ee1f3
commit
fe21318b5f
Notes:
Henri Verbeet
2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
@@ -268,20 +268,20 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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{
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VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkFormat format = vkd3d_get_vk_format(params->format);
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VkFormat format = vkd3d_get_vk_format(params->desc.format);
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VkDevice device = runner->device;
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unsigned int buffer_offset = 0;
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VkDeviceMemory staging_memory;
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VkBuffer staging_buffer;
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void *data;
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if (params->type == RESOURCE_TYPE_UAV)
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if (params->desc.type == RESOURCE_TYPE_UAV)
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{
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layout = VK_IMAGE_LAYOUT_GENERAL;
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usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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}
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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resource->image = create_2d_image(runner, params->desc.width, params->desc.height, params->desc.level_count,
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usage, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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@@ -305,10 +305,10 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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for (unsigned int level = 0; level < params->level_count; ++level)
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for (unsigned int level = 0; level < params->desc.level_count; ++level)
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{
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unsigned int level_width = get_level_dimension(params->width, level);
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unsigned int level_height = get_level_dimension(params->height, level);
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unsigned int level_width = get_level_dimension(params->desc.width, level);
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unsigned int level_height = get_level_dimension(params->desc.height, level);
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VkBufferImageCopy region = {0};
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region.bufferOffset = buffer_offset;
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@@ -321,7 +321,7 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
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buffer_offset += level_width * level_height * params->texel_size;
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buffer_offset += level_width * level_height * params->desc.texel_size;
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}
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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@@ -335,12 +335,12 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
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const struct resource_params *params)
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{
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VkFormat format = vkd3d_get_vk_format(params->format);
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VkFormat format = vkd3d_get_vk_format(params->desc.format);
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VkDevice device = runner->device;
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VkBufferUsageFlagBits usage;
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void *data;
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if (params->type == RESOURCE_TYPE_UAV)
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if (params->desc.type == RESOURCE_TYPE_UAV)
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usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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else
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usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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@@ -369,12 +369,12 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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resource = calloc(1, sizeof(*resource));
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init_resource(&resource->r, params);
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switch (params->type)
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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format = vkd3d_get_vk_format(params->format);
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format = vkd3d_get_vk_format(params->desc.format);
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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resource->image = create_2d_image(runner, params->desc.width, params->desc.height, params->desc.level_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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@@ -385,9 +385,9 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
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format = vkd3d_get_vk_format(params->format);
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format = vkd3d_get_vk_format(params->desc.format);
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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resource->image = create_2d_image(runner, params->desc.width, params->desc.height, params->desc.level_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, format,
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&resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT);
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@@ -400,7 +400,7 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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if (params->dimension == RESOURCE_DIMENSION_BUFFER)
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if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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resource_init_buffer(runner, resource, params);
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else
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resource_init_2d(runner, resource, params);
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@@ -553,7 +553,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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{
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const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
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switch (resource->r.type)
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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@@ -563,14 +563,14 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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binding = &bindings[interface_info.binding_count++];
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if (resource->r.type == RESOURCE_TYPE_UAV)
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if (resource->r.desc.type == RESOURCE_TYPE_UAV)
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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binding->register_space = 0;
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binding->register_index = resource->r.slot;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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@@ -792,7 +792,7 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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{
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const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
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switch (resource->r.type)
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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@@ -822,13 +822,13 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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{
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VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
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binding->binding = resource->r.slot;
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binding->binding = resource->r.desc.slot;
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binding->stride = 0;
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binding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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for (j = 0; j < runner->r.input_element_count; ++j)
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{
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if (runner->r.input_elements[j].slot == resource->r.slot)
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if (runner->r.input_elements[j].slot == resource->r.desc.slot)
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{
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input_attributes[j].offset = binding->stride;
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binding->stride += runner->r.input_elements[j].texel_size;
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@@ -943,7 +943,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
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{
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struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
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switch (resource->r.type)
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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@@ -957,16 +957,16 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
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resource->binding = binding_index++;
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binding->binding = resource->binding;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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if (resource->r.desc.type == RESOURCE_TYPE_UAV)
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{
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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else
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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}
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else
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{
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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else
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binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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@@ -1032,11 +1032,11 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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static const VkDeviceSize zero_offset;
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VkDescriptorImageInfo image_info;
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switch (resource->r.type)
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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{
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write.dstSet = descriptor_set;
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write.dstBinding = resource->binding;
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@@ -1045,7 +1045,7 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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write.pTexelBufferView = &resource->buffer_view;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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if (resource->r.desc.type == RESOURCE_TYPE_UAV)
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
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@@ -1062,7 +1062,7 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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write.pImageInfo = &image_info;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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if (resource->r.desc.type == RESOURCE_TYPE_UAV)
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{
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image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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@@ -1074,7 +1074,7 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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case RESOURCE_TYPE_VERTEX_BUFFER:
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if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
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VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset));
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VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.desc.slot, 1, &resource->buffer, &zero_offset));
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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@@ -1111,13 +1111,13 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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VkAttachmentDescription *attachment_desc = &attachment_descs[view_count];
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VkAttachmentReference *color_ref = &color_refs[color_ref_count];
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if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_DEPTH_STENCIL)
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if (resource->r.desc.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.desc.type != RESOURCE_TYPE_DEPTH_STENCIL)
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continue;
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is_ds = resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL;
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is_ds = resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL;
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layout = is_ds ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment_desc->format = vkd3d_get_vk_format(resource->r.format);
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attachment_desc->format = vkd3d_get_vk_format(resource->r.desc.format);
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attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT;
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attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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@@ -1211,7 +1211,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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struct vulkan_resource *resource = vulkan_resource(res);
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size_t width = resource->r.width, height = resource->r.height;
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size_t width = resource->r.desc.width, height = resource->r.desc.height;
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VkSubpassDescription sub_pass_desc = {0};
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VkAttachmentDescription attachment_desc;
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VkRenderPassCreateInfo pass_desc = {0};
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@@ -1224,7 +1224,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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VkFramebuffer fb;
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attachment_desc.flags = 0;
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attachment_desc.format = vkd3d_get_vk_format(resource->r.format);
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attachment_desc.format = vkd3d_get_vk_format(resource->r.desc.format);
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attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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@@ -1234,7 +1234,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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switch (resource->r.type)
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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@@ -1251,7 +1251,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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break;
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default:
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fatal_error("Clears are not implemented for resource type %u.\n", resource->r.type);
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fatal_error("Clears are not implemented for resource type %u.\n", resource->r.desc.type);
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}
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attachment_desc.finalLayout = attachment_desc.initialLayout;
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@@ -1374,16 +1374,16 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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VkBufferImageCopy region = {0};
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VkImageLayout layout;
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rb->rb.width = resource->r.width;
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rb->rb.height = resource->r.height;
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rb->rb.width = resource->r.desc.width;
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rb->rb.height = resource->r.desc.height;
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rb->rb.depth = 1;
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rb->rb.row_pitch = rb->rb.width * resource->r.texel_size;
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rb->rb.row_pitch = rb->rb.width * resource->r.desc.texel_size;
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rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
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if (resource->r.type == RESOURCE_TYPE_UAV && resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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if (resource->r.desc.type == RESOURCE_TYPE_UAV && resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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{
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void *data;
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@@ -1394,12 +1394,12 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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}
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else
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{
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aspect_mask = (resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL)
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aspect_mask = (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
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if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
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if (resource->r.desc.type == RESOURCE_TYPE_RENDER_TARGET)
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layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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else if (resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL)
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else if (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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else
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layout = VK_IMAGE_LAYOUT_GENERAL;
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@@ -1410,8 +1410,8 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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region.imageSubresource.aspectMask = aspect_mask;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = resource->r.width;
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region.imageExtent.height = resource->r.height;
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region.imageExtent.width = resource->r.desc.width;
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region.imageExtent.height = resource->r.desc.height;
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region.imageExtent.depth = 1;
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VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image,
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