tests/shader_runner: Factor out a resource_desc structure.

This commit is contained in:
Elizabeth Figura
2024-06-17 16:01:04 -05:00
committed by Henri Verbeet
parent fa570ee1f3
commit fe21318b5f
Notes: Henri Verbeet 2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
7 changed files with 308 additions and 311 deletions

View File

@@ -201,7 +201,7 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
resource = calloc(1, sizeof(*resource));
init_resource(&resource->r, params);
switch (params->format)
switch (params->desc.format)
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
format = D3DFMT_A32B32G32R32F;
@@ -216,10 +216,10 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
break;
}
switch (params->type)
switch (params->desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
hr = IDirect3DDevice9_CreateRenderTarget(device, params->width, params->height,
hr = IDirect3DDevice9_CreateRenderTarget(device, params->desc.width, params->desc.height,
format, D3DMULTISAMPLE_NONE, 0, FALSE, &resource->surface, NULL);
ok(hr == D3D_OK, "Failed to create render target, hr %#lx.\n", hr);
break;
@@ -230,7 +230,7 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
case RESOURCE_TYPE_TEXTURE:
{
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
{
fatal_error("Buffer resources are not supported.\n");
break;
@@ -238,15 +238,15 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
unsigned int src_buffer_offset = 0;
hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height,
params->level_count, 0, format, D3DPOOL_MANAGED, &resource->texture, NULL);
hr = IDirect3DDevice9_CreateTexture(device, params->desc.width, params->desc.height,
params->desc.level_count, 0, format, D3DPOOL_MANAGED, &resource->texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
for (unsigned int level = 0; level < params->level_count; ++level)
for (unsigned int level = 0; level < params->desc.level_count; ++level)
{
unsigned int level_width = get_level_dimension(params->width, level);
unsigned int level_height = get_level_dimension(params->height, level);
unsigned int src_row_pitch = level_width * params->texel_size;
unsigned int level_width = get_level_dimension(params->desc.width, level);
unsigned int level_height = get_level_dimension(params->desc.height, level);
unsigned int src_row_pitch = level_width * params->desc.texel_size;
unsigned int src_slice_pitch = level_height * src_row_pitch;
hr = IDirect3DTexture9_LockRect(resource->texture, level, &map_desc, NULL, 0);
@@ -387,10 +387,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
struct d3d9_resource *resource = d3d9_resource(runner->r.resources[i]);
unsigned int stride = 0;
switch (resource->r.type)
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
hr = IDirect3DDevice9_SetRenderTarget(device, resource->r.slot, resource->surface);
hr = IDirect3DDevice9_SetRenderTarget(device, resource->r.desc.slot, resource->surface);
ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
break;
@@ -398,9 +398,9 @@ static bool d3d9_runner_draw(struct shader_runner *r,
vkd3d_unreachable();
case RESOURCE_TYPE_TEXTURE:
assert(resource->r.dimension != RESOURCE_DIMENSION_BUFFER);
assert(resource->r.desc.dimension != RESOURCE_DIMENSION_BUFFER);
hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture);
hr = IDirect3DDevice9_SetTexture(device, resource->r.desc.slot, (IDirect3DBaseTexture9 *)resource->texture);
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
break;
@@ -410,14 +410,14 @@ static bool d3d9_runner_draw(struct shader_runner *r,
case RESOURCE_TYPE_VERTEX_BUFFER:
for (j = 0; j < runner->r.input_element_count; ++j)
{
if (runner->r.input_elements[j].slot == resource->r.slot)
if (runner->r.input_elements[j].slot == resource->r.desc.slot)
{
decl_elements[j].Offset = stride;
stride += runner->r.input_elements[j].texel_size;
}
}
hr = IDirect3DDevice9_SetStreamSource(device, resource->r.slot, resource->vb, 0, stride);
hr = IDirect3DDevice9_SetStreamSource(device, resource->r.desc.slot, resource->vb, 0, stride);
ok(hr == D3D_OK, "Failed to set vertex buffer, hr %#lx.\n", hr);
break;
}
@@ -507,7 +507,7 @@ static struct resource_readback *d3d9_runner_get_resource_readback(struct shader
D3DSURFACE_DESC desc;
HRESULT hr;
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
assert(resource->r.desc.type == RESOURCE_TYPE_RENDER_TARGET);
hr = IDirect3DSurface9_GetDesc(resource->surface, &desc);
ok(hr == D3D_OK, "Failed to get surface desc, hr %#lx.\n", hr);