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libs/vkd3d-shader: Remove dependency on D3D12 headers.
We would like to allow building libvkd3d-shader as a standalone library without our Direct3D translation layers. In the long term, it should be possible to build and use libvkd3d-shader without Win32 data types, Vulkan headers and libs. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
4c35737940
commit
fddf86e6ea
@ -200,19 +200,19 @@ void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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vkd3d_free((void *)shader_code->code);
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}
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void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature)
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
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{
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unsigned int i;
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for (i = 0; i < root_signature->NumParameters; ++i)
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for (i = 0; i < root_signature->parameter_count; ++i)
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{
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const D3D12_ROOT_PARAMETER *parameter = &root_signature->pParameters[i];
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const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
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if (parameter->ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)parameter->u.DescriptorTable.pDescriptorRanges);
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if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
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}
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vkd3d_free((void *)root_signature->pParameters);
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vkd3d_free((void *)root_signature->pStaticSamplers);
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vkd3d_free((void *)root_signature->parameters);
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vkd3d_free((void *)root_signature->static_samplers);
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memset(root_signature, 0, sizeof(*root_signature));
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}
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